Una lista de recursos complementarios y referenciales.
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[inventwithpython] Albert Sweigart. 'Inventa tus Propios Juegos de computadora con Python'. http://inventwithpython.com/es. ISBN 978-1514370926
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[alfonseca] Manuel Alfonseca. 'Cómo construir juegos de aventura'. https://worldofspectrum.org/archive/books/enciclopedia-practica-de-la-informatica-aplicada-1-como-construir-juegos-de-aventura. ISBN 84-7688-019-7
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[thinkpython] Allen Downey. 'Think Python: How to Think Like a Computer Scientist, Traducción de Jorge Espinoza'. https://github.com/espinoza/ThinkPython2-spanish. ISBN 978-1491939369
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[introtopython] Eric Matthes. 'Introduction to Python' https://github.com/ehmatthes/intro_programming
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[googlepython] Google. 'Python Class' http://code.google.com/edu/languages/google-python-class/
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[puntoflotante] Michael Borgwardt. https://github.com/Pybonacci/puntoflotante.org
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[rosettacode-wren] Rosetta Code. https://rosettacode.org/wiki/Category:Wren
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[mit600] Introduction to Computer Science and Programming. https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-00-introduction-to-computer-science-and-programming-fall-2008/
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[exercism] Exercism. 'Wren Track' https://exercism.org/tracks/wren/