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main.cpp
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main.cpp
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/*
* Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <vector>
#include <cuda_runtime_api.h>
#include <cublasLt.h>
#include "sample_cublasLt_LtPlanarComplex.h"
#include "helpers.h"
int main() {
TestBench<__half, __half, cuComplex> props(16, 16, 16, {1.0f, 0}, {0.0f, 0}, 0, 2);
// planar layout is ordered with imaginary first, to prove that this is arbitrary
// real and imaginary pointers are arbitrary. pointers are converted to pointer(64bit)+offset(int64_t) (negative here) in the example function
props.run([&props] {
LtPlanarCgemm(props.ltHandle,
props.m,
props.n,
props.k,
props.Adev+props.m*props.k, // see comment above, real part follows after imaginary in this example;
props.Adev,
props.m,
props.Bdev+props.n*props.k,
props.Bdev,
props.k,
props.Cdev+props.n*props.k,
props.Cdev,
props.m);
});
return 0;
}