A debugging mod for the anti-xray engine, complete with defeating the purpose of the anti-xray engine.
This mod is not intended for production use. This will expose any and all hidden blocks should both the client and server have this mod present.
If the anti-xray engine is not outputting the expected response, you can boot up the debug client by setting the
classpath to ply-debug
.
As you start up a world, you'll immediately see multitudes of boxes of three coloured boxes as the world begins to update.
Red
: The anti-xray engine has been updated at that position.Green
: The anti-xray engine has set the block at that position.Blue
: The anti-xray engine has tested the block at that position.Yellow
: A world update has occurred to the client at that position.
If you wish to see the active mask for a given chunk, you can the command /mdump
, which will send the entire mask to
the client, which will promptly render it.
If you wish to stop seeing the active mask, run the command /plymouth debug anti-xray clear