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This reflects some experiences in experimenting with my own code. While trying to compile a struct derived from FMassStateTreeTaskBase You get the error below.
This happens in this MassSample and in Epic's City Demo, as well as in my own attempts to make a custom state tree task
Unreal 5.2.1 compile error with the sample project on this repo: state tree tasks fails with an error when trying to compile
0>[2/4] Link [x64] UnrealEditor-MassCommunitySample.lib cancelled
0>[3/4] WriteMetadata MassSampleProjectEditor.target cancelled
0>[4/4] Compile [x64] Module.MassCommunitySample.cpp
0>StateTreeNodeBase.h(14): Error C4430 : missing type specifier - int assumed. Note: C++ does not support default-int
0>StateTreeNodeBase.h(29): Error C2061 : syntax error: identifier 'FStateTreeLinker'
0>MSNavMeshMoveTask.h(41): Error C3668 : 'FMassNavMeshPathFollowTask::Link': method with override specifier 'override' did not override any base class methods
Repro Steps:
I simply downloaded the project (git clone and git lfs pull, etc)
Tried to run, it said i needed to compile
Compile fails with this error.
The text was updated successfully, but these errors were encountered:
allora
changed the title
Sample project does not compile
Sample project does not compile in UE 5.2.1
Aug 14, 2023
Another follow up, my own code seems to work fine in 5.3, so likely there's some bug in 5.2. This can probably close as it seems to be a problem in UE that has since been resolved in a later version.
This reflects some experiences in experimenting with my own code. While trying to compile a struct derived from
FMassStateTreeTaskBase
You get the error below.This happens in this MassSample and in Epic's City Demo, as well as in my own attempts to make a custom state tree task
Unreal 5.2.1 compile error with the sample project on this repo: state tree tasks fails with an error when trying to compile
Repro Steps:
The text was updated successfully, but these errors were encountered: