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Singleton.cs
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Singleton.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HuynnLib
{
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instant = null;
public static T Instant
{
get
{
if (_instant == null)
{
if (FindObjectOfType<T>() != null)
_instant = FindObjectOfType<T>();
else
new GameObject().AddComponent<T>().name = "Singleton_"+ typeof(T).ToString();
}
return _instant;
}
}
void Awake()
{
if (_instant != null && _instant.gameObject.GetInstanceID() != this.gameObject.GetInstanceID())
{
Debug.LogError("Singleton already exist "+ _instant.gameObject.name);
Destroy(this.gameObject);
}
else
_instant = this.GetComponent<T>();
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}