You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Partially works. ModuleDeployableHabitat from SSPXr doesn't work if the part doesn't have an animation, which fuel tanks won't. Fix TBD.
Also to be investigated: can moduleActive = false in B9PS subtypes be used to require venting fuel before deploying (kitting out) the habitat? If so (and the above fix) then this will be a really neat solution.
Inspired by Space Station Enterprise from Boldly Going.
Ideal conversion process:
3a. crew capacity
3b. life support modules (KerbalHealth)
3c. (optional) science lab modules
3d. life support resource storage? (e.g. Snacks)
Known relevant mods:
Possible solution involves using a combination of B9PartSwitch and SSPXr to handle different parts of the functionality.
The text was updated successfully, but these errors were encountered: