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Dash.cs
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Dash.cs
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namespace LeagueSharp.Common
{
using System.Collections.Generic;
using System.Linq;
using SharpDX;
/// <summary>
/// Gets information about dashes, and provides events.
/// </summary>
public static class Dash
{
#region Static Fields
/// <summary>
/// The detected dashes
/// </summary>
private static readonly Dictionary<int, DashItem> DetectedDashes = new Dictionary<int, DashItem>();
#endregion
#region Constructors and Destructors
/// <summary>
/// Initializes static members of the <see cref="Dash" /> class.
/// </summary>
static Dash()
{
Initialize();
}
#endregion
#region Public Methods and Operators
/// <summary>
/// Gets the dash information.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static DashItem GetDashInfo(this Obj_AI_Base unit)
{
return DetectedDashes.ContainsKey(unit.NetworkId) ? DetectedDashes[unit.NetworkId] : new DashItem();
}
public static void Initialize()
{
Obj_AI_Base.OnNewPath += ObjAiHeroOnOnNewPath;
}
/// <summary>
/// Determines whether this instance is dashing.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static bool IsDashing(this Obj_AI_Base unit)
{
if (DetectedDashes.ContainsKey(unit.NetworkId) && unit.Path.Length != 0)
{
return DetectedDashes[unit.NetworkId].EndTick != 0;
}
return false;
}
public static void Shutdown()
{
Obj_AI_Base.OnNewPath -= ObjAiHeroOnOnNewPath;
}
#endregion
#region Methods
/// <summary>
/// Fired when a unit changes paths.
/// </summary>
/// <param name="sender">The sender.</param>
/// <param name="args">The <see cref="GameObjectNewPathEventArgs" /> instance containing the event data.</param>
private static void ObjAiHeroOnOnNewPath(Obj_AI_Base sender, GameObjectNewPathEventArgs args)
{
if (sender.IsValid<Obj_AI_Hero>())
{
if (!DetectedDashes.ContainsKey(sender.NetworkId))
{
DetectedDashes.Add(sender.NetworkId, new DashItem());
}
if (args.IsDash)
{
var path = new List<Vector2> { sender.ServerPosition.To2D() };
path.AddRange(args.Path.ToList().To2D());
DetectedDashes[sender.NetworkId].StartTick = Utils.TickCount;
DetectedDashes[sender.NetworkId].Speed = args.Speed;
DetectedDashes[sender.NetworkId].StartPos = sender.ServerPosition.To2D();
DetectedDashes[sender.NetworkId].Unit = sender;
DetectedDashes[sender.NetworkId].Path = path;
DetectedDashes[sender.NetworkId].EndPos = DetectedDashes[sender.NetworkId].Path.Last();
DetectedDashes[sender.NetworkId].EndTick = DetectedDashes[sender.NetworkId].StartTick
+ (int)
(1000
* (DetectedDashes[sender.NetworkId].EndPos.Distance(
DetectedDashes[sender.NetworkId].StartPos)
/ DetectedDashes[sender.NetworkId].Speed));
DetectedDashes[sender.NetworkId].Duration = DetectedDashes[sender.NetworkId].EndTick
- DetectedDashes[sender.NetworkId].StartTick;
CustomEvents.Unit.TriggerOnDash(
DetectedDashes[sender.NetworkId].Unit,
DetectedDashes[sender.NetworkId]);
}
else
{
DetectedDashes[sender.NetworkId].EndTick = 0;
}
}
}
#endregion
/// <summary>
/// Represents a dash.
/// </summary>
public class DashItem
{
#region Fields
/// <summary>
/// The duration
/// </summary>
public int Duration;
/// <summary>
/// The end position
/// </summary>
public Vector2 EndPos;
/// <summary>
/// The end tick
/// </summary>
public int EndTick;
/// <summary>
/// <c>true</c> if the dash was a blink, else <c>false</c>
/// </summary>
public bool IsBlink;
/// <summary>
/// The path
/// </summary>
public List<Vector2> Path;
/// <summary>
/// The speed
/// </summary>
public float Speed;
/// <summary>
/// The start position
/// </summary>
public Vector2 StartPos;
/// <summary>
/// The start tick
/// </summary>
public int StartTick;
/// <summary>
/// The unit
/// </summary>
public Obj_AI_Base Unit;
#endregion
}
}
}