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Is your feature request related to a problem? Please describe.
Some shaderpacks add their own handheld lighting which is usually colored. With LambDynamicLights, the colors get overridden by LambDynamicLights which causes the shaderpack to use its default light color (ontop of the original). This will make it so that redstone torches don't glow red for example.
Describe the solution you'd like
Making it so that you can disable some features like handheld lighting or dynamic entity lighting when shaders are detected/enabled would be great! I think it would be important for the user to be able to choose what can and cannot be disabled since some shaderpacks can vary in terms of the features they have, like having dynamic handheld lighting or dynamic entity lighting.
Describe alternatives you've considered
Disabling the whole mod while using shaders. But this can get quite annoying when switching between using shaders and disabling them frequently.
The text was updated successfully, but these errors were encountered:
@LambdAurora Hi, i think this feature will be good if you can add it, automatically disable "first-hand" when people turn on the shader, really hope you can add this.
Is your feature request related to a problem? Please describe.
Some shaderpacks add their own handheld lighting which is usually colored. With LambDynamicLights, the colors get overridden by LambDynamicLights which causes the shaderpack to use its default light color (ontop of the original). This will make it so that redstone torches don't glow red for example.
Describe the solution you'd like
Making it so that you can disable some features like handheld lighting or dynamic entity lighting when shaders are detected/enabled would be great! I think it would be important for the user to be able to choose what can and cannot be disabled since some shaderpacks can vary in terms of the features they have, like having dynamic handheld lighting or dynamic entity lighting.
Describe alternatives you've considered
Disabling the whole mod while using shaders. But this can get quite annoying when switching between using shaders and disabling them frequently.
The text was updated successfully, but these errors were encountered: