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TODO
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TODO
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TODO
----------
- Game: GTA liknande
STUFF
==============
- Char should have two types
- Car
- Drive mode
- Char
- Weapons etc.
- shoot etc.
- Add type to chunk
- World
- Char
- Car
- Object
- CharPart
- Floodfill should take into account removed blocks
before creating new chunks.
- Make splatter of debris? -> floodfill.
- voronoi algo.
- Calc center position of a RigidBody chunk
-> Have own physics for chunks
-> Own physics class for chunk physics
- If part of object that's hit, explode it.
-> Make diff between orig and part of object.
-> Let part of objects decay
ITEMS
==============
- Boxes with plants
- Tables in the park
- Benches in the park and other places.
- Trashcans
- Cones around hole in the street.
- Add lights to traffic lights (working)
- Add doors to houses
- Clone particle effects for smoke on roofs.
-> White smoke?
PEOPLE
===============
- Add people
- Can walk where sidewalks are / green/ grey areas
- Can cross street, but rather not.
- Can cross at crossings, prefer to.
- Can be hit by cars.
CARS
=================
- Add cars
- Can drive where roads are.
- Make sure they drive on correct side?
- Right side closet to sidewalk.
- Keep X distance towards sidewalk.
- Make them turn randomly
- Different speeds.
- Collide -> stop
- tire marks
- Drive car with good feeling
- smoke when starting/acceleration etc.
- If hit something, explode world + car
- Car health
- Smoke + fire depends on status
- Explode after crashed.
ENGINE
===================
X. Phys-engine: Update less frames and then lerp between positions
X. World floodfill
X. Move enemies.
-> Animation
-> Shoot
-> Enemies dies when 10% are gone of their body
X. Respawn of char
X. Reset of map
X. Randomise objects made with Magicavoxel
X. Event-handler -> Game events
X. HUD
X. Particles float on water and sink slowly
X. Mana-portals
X. Save/Load level
X. Explosion "wave" effect