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[BUG] RPC only works in editor, not in build. #1
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Any updates on this? Trying to figure out whether I should switch to the native discord rpc till this has been fixed or wait. |
Ill look into this tomorrow. Very busy IRL and cannot commit full time to my projects. |
Very understandable, just wanted to check :) |
Sorry, taking slightly longer than expected to look into this. Perhaps this is a case of the native named pipe package not being included properly with the IL2CPP? Does it work with a Mono backend for you? |
Just tested it, appears it doesn't work with Mono backend. Log files get spammed with |
Hmm ok, so the package sounds like is broken and not using the native library properly. |
I noticed on the appveyor site, the most recent build failed as of 7 days ago. Could this have anything to do with it? Should I try downloading https://github.com/Lachee/unity-named-pipes manually? |
I have same problem my RPC is not updating on android build it is only working on editor. |
This library doesn't support Android. I dont believe Discord actually supports Rich Presence on android yet either. |
Nah, it doesn't. RPC doesn't work on mobile :(. |
Describe the bug
Seems to work just fine in the Editor.
However, on build, it fails to get past the "[DRP] Discord Rich Presence intialized and connecting..." phase.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The RPC should show up on Discord like it does when I run it in the editor.
Desktop (please complete the following information):
Additional context
Regardless of the .dlls being in the Assets/Plugins folder or where they originally were when I imported the asset, it doesn't change the result.
Logs
The text was updated successfully, but these errors were encountered: