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It has been a long time since I wrote this sample, and I don't really use OpenGL nowadays. Could you elaborate point (1)? Why is it a good idea to add this desired swapchain format?
Regarding point (2), that is desired! I never wanted to create a window; I just want to render on the headset. But... creating an OpenGL context without creating a window is surprisingly hard, so the easiest way to do this, is by creating a small invisible window.
Version
3.3.5
Platform
Linux x64
JDK
GraalVM 17
Module
GLFW, OpenXR, OpenGL
Bug description
I tried running the HelloOpenXRGL on linux with LWJGL 3.3.5 but there are 2 problems with it.
Im running Gentoo Linux with GLFW 3.4
Stacktrace or crash log output
No response
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