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Explosions cause major chug. They appear to be essentially a bunch of space 'dust', the same as the star-field in the background. I'm not sure what to do but optimising the star-field handling will probably go a long way, but the explosions themselves will need to be looked at -- reduce particle count?
The text was updated successfully, but these errors were encountered:
Separate the explosion from the regular dust, and transform it in 2D only; I.e. the dust particles do not spread in the Z-direction. Could also be rendered to a buffer, like the sprite option
Kroc
added
the
gfx
Moar pixels -- for when we need bitmaps / sprite images, not for text-based stuff like the menus
label
Apr 10, 2020
Explosions cause major chug. They appear to be essentially a bunch of space 'dust', the same as the star-field in the background. I'm not sure what to do but optimising the star-field handling will probably go a long way, but the explosions themselves will need to be looked at -- reduce particle count?
The text was updated successfully, but these errors were encountered: