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readme.txt
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readme.txt
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*PunchBowl
==========
Version:
v0.2 (IMGD3000 Project 3 Final)
Team Members: The Cargo Cult
Keenan Gray ([email protected])
Lambert Wang ([email protected])
Genre: 2D Fighting Platformer (similar to Smash Bros.)
# Game Description:
In this game, two players face off in an arena.
The objective is for one player to knock the other out of the arena.
As the players fight, they build up a damage counter. The higher a character's damage,
the farther they are thrown when they get hit.
As the game continues, helpful and harmful items will spawn which players can use to gain an advantage.
There are timed fights and last man standing fights.
In a timed fight, the player with more kills at the end of the match wins.
In last man standing fights, each player has a certain number of lives.
The free software SFXR was used to generate the sound effects.
The free software LMMS was used to generate the music.
Building
The engine used to make this game is included but needs to be linked properly with game's Visual Studio Solution.
# Controls
* Menu Controls
* Controller
*Start to play
*A to select
*B to de-select
*Y/A increase/decrease lives
*Keyboard
*P to play
*Q to quit
*A to select
*X to de-select
*I/K increase/decrease lives
* Controller (Xbox 360)
* B: Attack
* A: Recovery Special
* X/Y: Jump
* Trigger: Dodge/roll
* Left stick: Movement/crouch
* Keyboard
* A: Attack
* S: Recovery Special
* D: Dodge/roll
* C: Crouch
* F: Jump
* Arrow Keys: Movement
# Final Feature List:
* Engine Changes
* Resizing world view
* Gamepad support
* Characters
* Four Characters
* Unique Movesets
* Controls/ Movement
* Death
* Knockback
* Dashing/Crouching
* Air Movement
* Rolling
* Dodging
* Recovery
* Stages
* Three stages
*Unique boundaries/music/layout
* Menus
* Set # of lives
* Character/stage selection
* Fighting
* Damage counter
* Stun/Knockback physics
* 9 unique moves
* Attack sfx
* Music and Sounds
* SFX done with SFXR
* Music made with LMMS
# Extensible Content