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asspull.h
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asspull.h
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#pragma once
#define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES 1
#define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES_COUNT 1
#include <stdint.h>
#include <stdio.h>
#include <SDL.h>
#include "support/SimpleIni.h"
#include "resource.h"
#include <Windows.h>
#include <commctrl.h>
#include "memory.h"
#include "device.h"
#include "ui.h"
enum logCategories
{
logNormal,
logWarning,
logError,
};
extern int Lerp(int a, int b, float f);
extern int GreatestCommonDivisor(int a, int b);
extern unsigned int RoundUp(unsigned int v);
extern int LoadFile(unsigned char* dest, const WCHAR* filePath, unsigned int* size);
extern int SaveFile(const WCHAR* filePath, unsigned char* source, unsigned long size);
extern void LoadROM(const WCHAR* path);
extern void FindFirstDrive();
extern void SaveCartRAM();
extern void Log(WCHAR* message, ...);
extern void Log(logCategories cat, WCHAR* message, ...);
extern SDL_GameControllerButton SDL_GameControllerGetButtonFromStringW(const WCHAR*);
extern const WCHAR* SDL_GameControllerGetStringForButtonW(SDL_GameControllerButton);
extern unsigned char* romBIOS;
extern unsigned char* romCartridge;
extern unsigned char* ramCartridge;
extern unsigned char* ramVideo;
extern unsigned char* ramInternal;
extern int key2joy;
extern int firstDiskDrive;
extern void FindFirstDrive();
#define SCREENBUFFERSIZE (640 * 480 * 4)
//Move these into InputOutputDevice?
extern unsigned short joypad[2];
extern char joyaxes[2][2];
extern long ticks;
enum pauseStates
{
pauseTurnedOff,
pauseNot,
pauseEntering,
pauseYes,
};
extern pauseStates pauseState;
namespace Registers
{
extern int Interrupts;
struct ScreenModeRegister
{
union
{
struct
{
unsigned char Mode : 2;
unsigned char : 1;
unsigned char Bold : 1;
unsigned char Blink : 1;
unsigned char HalfHeight : 1;
unsigned char HalfWidth : 1;
unsigned char Aspect : 1;
};
unsigned char Raw;
};
};
extern ScreenModeRegister ScreenMode;
struct MapSetRegister
{
union
{
struct
{
unsigned char Shift : 2;
unsigned char : 2;
unsigned char Enabled : 4;
};
struct
{
unsigned char Shift : 2;
unsigned char : 2;
unsigned char Map1 : 1;
unsigned char Map2 : 1;
unsigned char Map3 : 1;
unsigned char Map4 : 1;
};
unsigned char Raw;
};
};
extern MapSetRegister MapSet;
struct MapBlendRegister
{
union
{
struct
{
unsigned char Enabled : 4;
unsigned char Subtract : 4;
};
struct
{
unsigned char Enable1 : 1;
unsigned char Enable2 : 1;
unsigned char Enable3 : 1;
unsigned char Enable4 : 1;
unsigned char Subtract1 : 1;
unsigned char Subtract2 : 1;
unsigned char Subtract3 : 1;
unsigned char Subtract4 : 1;
};
unsigned char Raw;
};
};
extern MapBlendRegister MapBlend;
struct DMAControlRegister
{
union
{
struct
{
unsigned int Enable : 1;
unsigned int IncreaseSource : 1;
unsigned int IncreaseTarget : 1;
unsigned int DirectValue : 1;
unsigned int Width : 2;
};
unsigned int Raw;
};
int Source;
int Target;
unsigned int Length;
};
extern DMAControlRegister DMAControl;
struct HDMAControlRegister
{
union
{
struct
{
unsigned int Enable : 1;
unsigned int : 3;
unsigned int Width : 2;
unsigned int : 1;
unsigned int DoubleScan : 1;
unsigned int Start : 9;
unsigned int : 3;
unsigned int Count : 9;
};
unsigned int Raw;
};
int Source;
int Target;
};
extern HDMAControlRegister HDMAControls[8];
enum BlitFunctions
{
None, Copy, Set, Invert
};
struct BlitControlRegister
{
union
{
struct
{
BlitFunctions Function : 3;
unsigned int : 1;
unsigned int StrideSkip : 1;
};
struct
{
unsigned int : 3;
unsigned int : 1;
unsigned int : 1;
unsigned int Key : 1;
unsigned int Source4bit : 1;
unsigned int Target4bit : 1;
unsigned int SourceStride : 12;
unsigned int TargetStride : 12;
};
struct
{
unsigned int : 3;
unsigned int : 1;
unsigned int : 1;
unsigned int Width : 2;
};
unsigned int Raw;
};
int Source;
int Target;
unsigned Length;
};
extern BlitControlRegister BlitControls;
struct BlitKeyRegister
{
union
{
struct
{
unsigned int Color : 8;
unsigned int Palette : 4;
};
unsigned int Raw;
};
};
extern BlitKeyRegister BlitKey;
extern int WindowLeft, WindowRight, WindowMask;
extern int Fade, Caret;
extern int ScrollX[4], ScrollY[4];
extern unsigned int MapTileShift;
extern long RTCOffset;
}
namespace Video
{
struct ObjectA
{
union
{
struct
{
unsigned short Tile : 9;
unsigned short Blend : 2;
unsigned short Enabled : 1;
unsigned short Palette : 4;
};
unsigned short Raw;
};
};
struct ObjectB
{
union
{
struct
{
signed int Horizontal : 11;
unsigned int : 1;
signed int Vertical : 10;
unsigned int : 2;
unsigned int DoubleWidth : 1;
unsigned int DoubleHeight : 1;
unsigned int FlipHoriz : 1;
unsigned int FlipVert : 1;
unsigned int DoubleUp : 1;
unsigned int Priority : 3;
};
unsigned int Raw;
};
};
struct MapTile
{
union
{
struct
{
unsigned short Tile : 10;
unsigned short FlipHoriz : 1;
unsigned short FlipVert : 1;
unsigned short Palette : 4;
};
unsigned short Raw;
};
};
extern SDL_Window* sdlWindow;
extern bool stretch200;
extern unsigned char* pixels;
extern void RenderLine(int);
extern void VBlank();
extern int Initialize();
extern int Shutdown();
extern void InitShaders();
extern void Screenshot();
}
extern void HandleHdma(int line);
extern int InitMemory();
extern void ResetMemory();
namespace Sound
{
extern int pcmSource[2], pcmLength[2], pcmPlayed[2], pcmVolume[4];
extern bool pcmRepeat[2];
extern int Initialize();
extern void Shutdown();
extern void SendMidiByte(unsigned char part);
extern void SendOPL(unsigned short message);
extern void Reset();
}
namespace Discord
{
extern bool enabled;
extern void Initialize();
extern void SetPresence(char* gameName);
extern void Shutdown();
}
extern CSimpleIni ini;
enum uiCommands
{
cmdNone,
cmdLoadRom,
cmdUnloadRom,
cmdReset,
cmdScreenshot,
cmdDump,
cmdQuit,
cmdMemViewer,
cmdPalViewer,
cmdAbout,
cmdOptions,
cmdShaders,
cmdDevices,
cmdTileViewer,
cmdInsertDisk,
cmdEjectDisk,
cmdCreateDisk,
cmdReloadRom,
cmdTurnOnOrOff,
cmdButtonMapper,
};
#define MAXSHADERS 8