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bullet.py
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bullet.py
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""A class to manage bullets fired from the ship"""
def __init__(self,ai_game):
"""Create a bullet object at the ship's current position"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
#Create a rect(0,0) and then set correct position.
self.rect = pygame.Rect(0,0, self.settings.bullet_width,
self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
#Store the bullet's position as a decimal
self.y = float(self.rect.y)
def update(self):
"""Move the bullet up the screen"""
#Update the decimal position of the bullet.
self.y -= self.settings.bullet_speed
#Update the rect position
self.rect.y = self.y
def draw_bullet(self):
"""Draw the bullet to the screen"""
pygame.draw.rect(self.screen,self.color,self.rect)