-
Notifications
You must be signed in to change notification settings - Fork 0
/
alien.py
38 lines (29 loc) · 1.08 KB
/
alien.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""A class to represent a single aalien in the fleet"""
def __init__(self,ai_game):
"""Initialize the alien and set it's starting position"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
#Load the alien image and set it's rect attribute
self.image = pygame.image.load("images/alien.bmp")
self.rect = self.image.get_rect()
#Start each new alien near the top left of the screen
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#Store the alien's exact horizontal position
self.x = float(self.rect.x)
#Update Alien
def update(self):
"""Move the alien to the right or left"""
self.x += (self.settings.alien_speed *
self.settings.fleet_direction)
self.rect.x = self.x
#Check if alien hits edges of the screen
def check_edges(self):
"""Return True if alien is at edge of the screen"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right or self.rect.left <= 0:
return True