Framebuffer Graphics routines for Freepascal.
A lot of what Im seeing requires libsvga or libvga be installed.
You can compile an app- at least in C to use it using VESA or VGA setting.
When I use said- I get zero output.
I cannot get the helper code and /dev/svga to build properly.
KMS is another workaround, however, this code needs to build FIRST.
I need the includes imported into the main routine and some help from unice' man pages...
...but I think I can get this to compile at least.
FreeImage is better than this hackish code- GOD I H8 libJPEG.
Its a fallback for other code- use it if you like(and can get it working)
At it's heart, this project aims to allow programs running on a "small device"
(such as a raspberry pi) -or "not running X11" -to be able to draw graphics using a simple API.
(libJPEG is NOT easy to understand, nor from experience -easy to get working)
PNG, BMP, and TGA(targa)- however- are easy to implement.
-Ported from C by yours truely.