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Assembly-UnityScript-firstpass-vs.unityproj
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Assembly-UnityScript-firstpass-vs.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{86B659CC-1081-2BE2-8A2F-2F1FD391F4DA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\Exploder\Demo\3rd\Standard Assets\CharacterMotor.js" />
<Compile Include="Assets\Plugins\Exploder\Demo\3rd\Standard Assets\FPSInputController.js" />
<Compile Include="Assets\Plugins\Exploder\Demo\Standard Assets\Particles\Legacy Particles\TimedObjectDestructor.js" />
<Compile Include="Assets\Plugins\Exploder\DemoClickExplode\DemoClickExplode.js" />
<Compile Include="Assets\Plugins\Exploder\DemoSimple\DemoSimple.js" />
<None Include="Assets\Shaders\Bookshelf_1_Mat.shader" />
<None Include="Assets\Shaders\IceShader.shader" />
<None Include="Assets\Shaders\Mat_IronMaiden.shader" />
<None Include="Assets\Shaders\ReaperStatue_1_Mat.shader" />
<None Include="Assets\Shaders\Table_1_Mat.shader" />
<None Include="Assets\Shaders\Mat_Torture_IronChair_Iron.shader" />
<None Include="Assets\Shaders\SmallContainers_1_Mat.shader" />
<None Include="Assets\Shaders\Mat_RailingSegment_01.shader" />
<None Include="Assets\Shaders\Mat_Torture_Stocks.shader" />
<None Include="Assets\Shaders\Steve 1.shader" />
<None Include="Assets\Shaders\Wall_4_1_Mat.shader" />
<None Include="Assets\Shaders\Floor_1_Mat.shader" />
<None Include="Assets\Shaders\Mat_AM_Leverbase.shader" />
<None Include="Assets\Shaders\Mat_SM_Padlock.shader" />
<None Include="Assets\Shaders\Mat_Books_01.shader" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\LightCone.shader" />
<None Include="Assets\Shaders\Mat_JudasCradle1.shader" />
<None Include="Assets\Plugins\Exploder\Demo\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Shaders\Chain.shader" />
<None Include="Assets\Shaders\Mat_Tapestry_01.shader" />
<None Include="Assets\Plugins\ShaderForge\Readme.txt" />
<None Include="Assets\Shaders\ColumnRound_1_Mat_B.shader" />
<None Include="Assets\Shaders\Wall_Doorway_1_Mat.shader" />
<None Include="Assets\Rewired\Documentation\licences.txt" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\MaterialPlatform.shader" />
<None Include="Assets\Shaders\NewShader.shader" />
<None Include="Assets\Shaders\Mat_Chair.shader" />
<None Include="Assets\Rewired\Documentation\ReadMe.txt" />
<None Include="Assets\Shaders\Mat_Meathook.shader" />
<None Include="Assets\Shaders\Mat_Ladder.shader" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\Vegetation.shader" />
<None Include="Assets\Shaders\Scrolls_1_Mat.shader" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\VertexAnimation.shader" />
<None Include="Assets\Shaders\Mat_Torture_Wheel.shader" />
<None Include="Assets\Shaders\Mat_Chest.shader" />
<None Include="Assets\Shaders\ColumnsRuined_1_Mat.shader" />
<None Include="Assets\Shaders\Bread.shader" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\Cubemaps.shader" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\Refraction.shader" />
<None Include="Assets\Plugins\Exploder\Demo\Shaders\VertexColor.shader" />
<None Include="Assets\Shaders\StoneSingles_1_Mat.shader" />
<None Include="Assets\Shaders\Mat_Crate_a.shader" />
<None Include="Assets\Shaders\Mat_JudasCradle3.shader" />
<None Include="Assets\Shaders\TombTop_1_Mat.shader" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\Parallax.shader" />
<None Include="Assets\Shaders\Steve.shader" />
<None Include="Assets\Shaders\Mat_AM_Arrow.shader" />
<None Include="Assets\Shaders\Mat_JudasCradle2.shader" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\LightWrapping.shader" />
<None Include="Assets\Shaders\Wall_4_Cutout_1_Mat.shader" />
<None Include="Assets\Shaders\Bones_1_Mat.shader" />
<None Include="Assets\Shaders\SpikeTrap_1_Mat.shader" />
<None Include="Assets\Shaders\Mat_SM_Barrel.shader" />
<None Include="Assets\Shaders\Floor.shader" />
<None Include="Assets\Plugins\Exploder\Exploder\3rd\P2T.txt" />
<None Include="Assets\Shaders\Mat_Torture_IronChair_Wood.shader" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\VertexColorRounding.shader" />
<None Include="Assets\Shaders\Mat_AM_ArcherBow.shader" />
<None Include="Assets\Shaders\mat_candle.shader" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\TessellationDisplacement.shader" />
<None Include="Assets\Shaders\Mat_AM_Staff.shader" />
<None Include="Assets\Shaders\Mat_Carpet.shader" />
<None Include="Assets\Shaders\Switch_1_Mat.shader" />
<None Include="Assets\Shaders\Mat_SM_Cot.shader" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\Tiles.shader" />
<None Include="Assets\Shaders\ColumnSquare_1_Mat.shader" />
<None Include="Assets\Rewired\Documentation\ReleaseNotes.txt" />
<None Include="Assets\Shaders\Mat_Potion_01.shader" />
<None Include="Assets\Shaders\TombFancy_1_Mat.shader" />
<None Include="Assets\Shaders\Zombie_Mat.shader" />
<None Include="Assets\Shaders\Wall_8_1_Mat.shader" />
<None Include="Assets\Shaders\Mat_CoatOfArms.shader" />
<None Include="Assets\Shaders\MultiTexture.shader" />
<None Include="Assets\Shaders\Mat_LionMount.shader" />
<None Include="Assets\Shaders\Mat_BossDoor_A.shader" />
<None Include="Assets\Shaders\TombBottom_1_Mat.shader" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\PixelRotator.shader" />
<None Include="Assets\Plugins\ShaderForge\Example Assets\Shaders\CustomLighting.shader" />
<None Include="Assets\Shaders\Mat_Baskets.shader" />
<None Include="Assets\Shaders\Mat_Log.shader" />
<None Include="Assets\Shaders\Mat_Padlock.shader" />
<None Include="Assets\Shaders\Mat_WineRack.shader" />
<None Include="Assets\Shaders\Mat_AM_Key_A.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="P2T">
<HintPath>C:/Senior Project/trunk/Assets/Plugins/Exploder/Exploder/3rd/P2T.dll</HintPath>
</Reference>
<Reference Include="Rewired_Core">
<HintPath>C:/Senior Project/trunk/Assets/Rewired/Internal/Libraries/Runtime/Rewired_Core.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>