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Godot images use PackedByteArray, for which we already have conversions. We just need to interpret it in the right way using its formats (exposing the right shape and dtype).
The text was updated successfully, but these errors were encountered:
Godot images use PackedByteArray, for which we already have conversions. We just need to interpret it in the right way using its formats (exposing the right shape and dtype).
The text was updated successfully, but these errors were encountered: