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HOWTO.txt
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HOWTO.txt
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..:: rFactor to Game Stock Car 2013 ::..
========================================
This application allows you to convert rFactor mods so that they can
be used with Game Stock Car 2013. Conversation is for most part fully
automatic, but some issues may remain, the file FAQ.md explains how to
fix or work around some of them.
To convert a mod:
1) Extract your mod into an empty directory. If your mod comes as .exe
install it into an empty directory. Do not install it directly into
the rFactor or GSC2013 directory.
2) Select the directory where you unpacked the mod as "Input".
3) Select the directory where you want the conversion to be copied to
as "Output". Installing directly into the GSC2013 is not
recommended, use an empty directory instead.
4) Hit the "Convert" button and wait a minute or two while the
conversion takes place.
5) Once the conversion is finished copy the mod from the "Output"
directory over to the GSC2013 directory.
6) If something goes wrong, full conversion logs are saved to the
logs/ directory.
For further tweaking, minised-gui.exe, a tool that allows you to
search&replace across multiple files is included with rfactortools.
7) If you want to report a bug, request a feature or report a mod that
doesn't convert properly, you can do so at:
https://github.com/Grumbel/rfactortools/issues
Options:
--------
Unique Team Names:
Adds a suffix to the 'Team' name in .veh files to make them unique and
avoid conflicts with other mods
Force Track Thumbnail:
Always generate a new track thumbnail, ignoring the one from the
original mod
Clear Vehicle Classes:
Empties the "Classes" tag in the .veh file and only uses the content of
"Reiza Class", useful when in cases where
Vehicle Category ("Category" tag in .veh files):
Allows you to add a new folder for the car mod in the vehicle list,
useful in cases the mod doesn't provide one by itself. Multiple
folders can be created by separating the names with a comma, e.g.
"Formula 1, 1994".
Track Category (aka "VenueName" tag in .gdb files):
Allows you to add a new folder for the car mod in the track list,
useful in cases the mod doesn't provide one by itself. Multiple
folders can be created by separating the names with a comma, e.g.
"Anderstorp GP, 2003".
Reiza Class (aka "Classes" tag in .veh files):
Allows you to prepend a class to the "Classes" tag in the .veh file.
Only vehicles containing a reiza class will show up in GSC2013. Valid
classes are:
reiza1: Camaro
reiza2: ???
reiza3: ???
reiza4: ???
reiza5: Mini
reiza6: Opala
reiza7: Kart Direct
reiza8: Kart Bodywork
reiza9: Formula Retro
reiza10: Kart Shifter
You can specify multiple classes by separating them by comma, e.g.
"reiza5, Formula1 1994", useful in combination with "Clear Vehicle
Classes".
Track Filter Properties:
The filter decides which cars can race on a track. The default of
"StockV8 *" means all race cars can race on the track. If you want to
race on a track with karts, change it to "Kart *".
Single GamaData/ Output:
The input directory can contain multiple mods at once, if this option is
selected only a single GameData/ directory containing all the mods
will be created, otherwise all the mods will be stored in their own
directories.
Fix Light Intensity:
Some rFactor tracks have a light intensity >1.0, this makes them look
far to bright and washes out most details, this setting will force the
light intensity below 1.0.
Copy Missing Textures:
Game Stock Car is missing a few textures that some, but not all,
tracks require, namely:
* racegroove.dds
* skidhard.dds
* sky00.dds, sky01.dds, sky02.dds, sky03.dds, sky04.dds
If this option is enabled, the textures will be added to the track. In
case the track already does include those textures itself, you can
disable addition of the textures to the track and save a few MB.
Disclaimer:
-----------
rfactortools is a homebrew tool collection for rFactor, Race07 and
GSC2013 and in no way affiliated with Image Space Incorporated, SimBin
Studios or Reiza Studios.