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Overlay not loading on Steam Deck (Wine / Proton) #29
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According to this issue: cursey/reframework-d2d#5, D2D is not working on Proton and fails silently. |
Thanks for the information. I'll try an older ver. that doesn't use D2D and give it a shot when I get home. |
Well that was it, I was able to use the newest REFramework and an older copy of MHR-Overlay that didn't use D2D and I have everything I'd like working. (Monster Health, Damage, and Time) |
Glad the old version was sufficient for you. I will leave the issue opened for other users to see. |
@Shuino7 Are you able to tell me which version you used that did not require D2D? I just tried this myself today before reading this thread and there is no overlay, just a Status of "no village area manager". |
v1.3 didn't require D2D. |
Does v1.3 show crowns? |
No, v1.3 doesn't have crowns. They have been added in v1.4. PS. Unrelated to this issue btw. Create a new one next time. |
Since 1a95634 the mod should fallback to default renderer if d2d is not loaded. I repeat that it must not be loaded, therefore, it must not be installed at all. The workaround doesn't cover the case when it is installed, loaded but fails silently. I will leave the issue opened because I can't test if it works on Steam Deck/Wine/Proton or not. |
@GreenComfyTea I have tested this change and it works on Steam Deck. This should also work on Linux via Proton. As you noted the D2D DLL needs to be removed so that it is not even loaded. It might be worthwhile to list this in the README.md as a caveat for Proton/Linux users (which includes Steam Deck). For any other Proton users arriving here before using this mod you also need to whitelist the input8d.dll from REFramework. |
Good to hear it works! Thank you for the help. Updating readme is valid idea as well. |
Describe the bug
REFramework loads and I can see both D2D and MHR-Overlay loaded.
To Reproduce
Install like normal and launch MH:Rise
Expected behavior
The Overlay should appear when I launch the game.
Additional context
I can delete reframework-d2d.json & MHR Overlay config.json from the Data folder and both are re-created when launching the game.
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