diff --git a/stratagems/sfo2e/doc/sfocourse_1.html b/stratagems/sfo2e/doc/sfocourse_1.html index 5bdb95a5..ba0f5000 100644 --- a/stratagems/sfo2e/doc/sfocourse_1.html +++ b/stratagems/sfo2e/doc/sfocourse_1.html @@ -260,5 +260,17 @@

A course on SFO - chapter 1: Getting started

weapprof.2da reuses two row titles, 'SPEAR' and 'AXE'. SFO leans heavily on the paradigm of unique lookup of 2da entries by row/column, so it would find this confusing. It swaps the first appearance of 'SPEAR' for 'SPEAR_BG1' and does similarly for the first appearance of 'AXE'.

Fix minor bugs in the UI

The EE game's UI ships with a couple of minor bugs: they're harmless in-game but make it a pain to debug UI edits. SFO fixes them. (This fix doesn't happen if Lefreut's UI is present.)

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1.9 SFO customization options

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+If you want to, you can tweak quite a few features of the SFO environment by setting these variables before INCLUDEing. Mostly I recommend not doing so, but I thought it would be good to have them documented.) + +
\ No newline at end of file diff --git a/stratagems/sfo2e/lib_sfo.tph b/stratagems/sfo2e/lib_sfo.tph index b6228a7d..195a00b6 100644 --- a/stratagems/sfo2e/lib_sfo.tph +++ b/stratagems/sfo2e/lib_sfo.tph @@ -787,7 +787,6 @@ IDS APPEND ~gtimes.ids~ ~1800 SIX_HOURS~ UNLESS ~SIX_HOURS~ APPEND ~gtimes.ids~ ~2100 SEVEN_HOURS~ UNLESS ~SEVEN_HOURS~ APPEND ~gtimes.ids~ ~2400 EIGHT_HOURS~ UNLESS ~EIGHT_HOURS~ - END // on EE, make sure FarthestObject etc are present