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dmath.h
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dmath.h
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#ifndef DEMO_MATH_HEADER
#define DEMO_MATH_HEADER
#include <math.h>
#include <inttypes.h>
#define float_type (0)
#define double_type (1)
//#define real_type float_type
#define real_type double_type
#if real_type == float_type
typedef float real;
#elif real_type == double_type
typedef double real;
#else
#error "real_type not defined"
#endif
#if real_type == float_type
#define REAL_MAX (real(1e20))
#define REAL_MIN (real(-1e20))
#define EPSILON (real(0.0001))
#elif real_type == double_type
#define REAL_MAX (real(1e100))
#define REAL_MIN (real(-1e100))
#define EPSILON (real(0.00001))
#else
#error "real_type not defined"
#endif
#define MY_PI (real(3.14159265358979323846))
class Math
{
public:
static real sqrt(real val)
{
#if real_type == float_type
return ::sqrtf(val);
#elif real_type == double_type
return ::sqrt(val);
#endif
}
static real tan(real val)
{
#if real_type == float_type
return ::tanf(val);
#elif real_type == double_type
return ::tan(val);
#endif
}
static real pow(real x, real y)
{
#if real_type == float_type
return ::powf(x, y);
#elif real_type == double_type
return ::pow(x, y);
#endif
}
static real exp(real x)
{
#if real_type == float_type
return ::expf(x);
#elif real_type == double_type
return ::exp(x);
#endif
}
static real sin(real x)
{
#if real_type == float_type
return ::sinf(x);
#elif real_type == double_type
return ::sin(x);
#endif
}
static real cos(real x)
{
#if real_type == float_type
return ::cosf(x);
#elif real_type == double_type
return ::cos(x);
#endif
}
static real round(real x)
{
#if real_type == float_type
return ::roundf(x);
#elif real_type == double_type
return ::round(x);
#endif
}
static real fmod(real x, real y)
{
#if real_type == float_type
return ::fmodf(x, y);
#elif real_type == double_type
return ::fmod(x, y);
#endif
}
static real atan2(real x, real y)
{
#if real_type == float_type
return ::atan2f(x, y);
#elif real_type == double_type
return ::atan2(x, y);
#endif
}
static void sincos(real x, real *sinout, real *cosout)
{
#if real_type == float_type
return ::sincosf(x, sinout, cosout);
#elif real_type == double_type
return ::sincos(x, sinout, cosout);
#endif
}
static real clamp(real val, real minVal, real maxVal)
{
return val < minVal ? minVal : (val > maxVal ? maxVal : (val));
}
static real max(real x, real y)
{
return x > y ? x : y;
}
static real abs(real x)
{
return x < real(0.0) ? -x : x;
}
static uint8_t getRGBByte(real val)
{
val *= real(255);
if(val > real(255)) {
return 255;
}
if(val < real(0)) {
return 0;
}
return (uint8_t)val;
}
};
class Vec
{
public:
real x;
real y;
real z;
Vec() : x(0), y(0), z(0)
{
}
Vec(real xIn, real yIn, real zIn) : x(xIn), y(yIn), z(zIn)
{
}
void zero()
{
x = y = z = 0;
}
Vec operator+(const Vec other) const
{
Vec out(x + other.x, y + other.y, z + other.z);
return out;
}
Vec operator-(const Vec other) const
{
Vec out(x - other.x, y - other.y, z - other.z);
return out;
}
Vec operator*(const real val) const
{
Vec out(x * val, y * val, z * val);
return out;
}
Vec operator/(const real val) const
{
real invVal = real(1) / val;
return (*this) * invVal;
}
real operator*(const Vec other) const
{
real out = x * other.x + y * other.y + z * other.z;
return out;
}
Vec scale(const Vec other) const
{
Vec out(x * other.x, y * other.y, z * other.z);
return out;
}
Vec operator%(const Vec other) const
{
// cross product
Vec out(
y * other.z - z * other.y,
z * other.x - x * other.z,
x * other.y - y * other.x
);
return out;
}
real lengthSq() const
{
return x*x + y*y + z*z;
}
real length() const
{
return Math::sqrt(lengthSq());
}
real normalize()
{
real len = length();
real lenInv = real(1) / len;
x *= lenInv;
y *= lenInv;
z *= lenInv;
return len;
}
static Vec min(Vec a, Vec b)
{
Vec out;
out.x = a.x < b.x ? a.x : b.x;
out.y = a.y < b.y ? a.y : b.y;
out.z = a.z < b.z ? a.z : b.z;
return out;
}
static Vec max(Vec a, Vec b)
{
Vec out;
out.x = a.x > b.x ? a.x : b.x;
out.y = a.y > b.y ? a.y : b.y;
out.z = a.z > b.z ? a.z : b.z;
return out;
}
};
class UIntVec
{
public:
uintptr_t x;
uintptr_t y;
uintptr_t z;
private:
static uintptr_t cantorPair(uintptr_t a, uintptr_t b)
{
// cantor pairing function
// ((a + b) * (a + b + 1) / 2) + b
uintptr_t sum = a + b;
return ((sum * (sum + 1)) >> 1) + b;
}
public:
UIntVec() : x(0), y(0), z(0)
{
}
UIntVec(const UIntVec &other) : x(other.x), y(other.y), z(other.z)
{
}
UIntVec(const Vec &realVec) : x(realVec.x), y(realVec.y), z(realVec.z)
{
}
uintptr_t hash() const
{
return cantorPair(cantorPair(x, y), z);
}
bool equals(const UIntVec &other) const
{
return x == other.x && y == other.y && z == other.z;
}
};
#endif /* DEMO_MATH_HEADER */