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Running my app with raytracing profilling enabled makes every pipelines using raytracing (RT & compute) fail to create.
vkCreateComputePipelines(device, pipelineCache, 1, &p_create_info, nullptr, &pipeline) returned VK_ERROR_UNKNOWN
I guess something gets injected and vulkan doesn't like it.
BTW, I removed the code related to inline raytracing from all compute shaders and I got a bit further but it failed later while creating the ray tracing pipelines.
Let me know what I can do to help debug this.
The text was updated successfully, but these errors were encountered:
Hi,
Running my app with raytracing profilling enabled makes every pipelines using raytracing (RT & compute) fail to create.
vkCreateComputePipelines(device, pipelineCache, 1, &p_create_info, nullptr, &pipeline) returned VK_ERROR_UNKNOWN
I guess something gets injected and vulkan doesn't like it.
BTW, I removed the code related to inline raytracing from all compute shaders and I got a bit further but it failed later while creating the ray tracing pipelines.
Let me know what I can do to help debug this.
The text was updated successfully, but these errors were encountered: