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GUX Request #107
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I can not reproduce this with current trunk. If the colony panel is displayed the gotos are suspended. That is also what is in the code:-). |
I am pretty sure i am playing the nightly from January if it has changed since then. Or it could be because i am playing on a slow computer? Or multiple GOTOs? |
There has been a lot of changes to the UI lately. Consider a more recent nightly. |
Okay, will I be able to play the same save game? |
The save format has not changed across the nightly releases. |
Upgraded to 0.12.0, and it still happens. I did manage to close the colony screen sometimes though. |
We are going to need a replicable case to make progress here: an attached save game and precise instructions of what you did to cause the behaviour. And preferrably, put it over here. |
I will try to get things transferred over to sourceforge and close this one when I do. |
When I am using the GOTO move for units, if a unit goes into a village/city, the interface for that city pops up. Either for my city if it is that, or for the native city for training/selling. The problem is that the game keeps processing GOTO moves, and I can't see them, nor can I usually interact with the city/village that opened.
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