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GUX Request #107

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CharlieAtlas opened this issue Apr 25, 2022 · 8 comments
Open

GUX Request #107

CharlieAtlas opened this issue Apr 25, 2022 · 8 comments

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@CharlieAtlas
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When I am using the GOTO move for units, if a unit goes into a village/city, the interface for that city pops up. Either for my city if it is that, or for the native city for training/selling. The problem is that the game keeps processing GOTO moves, and I can't see them, nor can I usually interact with the city/village that opened.

@mpope042
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The problem is that the game keeps processing GOTO moves,

I can not reproduce this with current trunk. If the colony panel is displayed the gotos are suspended. That is also what is in the code:-).

@CharlieAtlas
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CharlieAtlas commented Apr 25, 2022

I am pretty sure i am playing the nightly from January if it has changed since then. Or it could be because i am playing on a slow computer?

Or multiple GOTOs?

@mpope042
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There has been a lot of changes to the UI lately. Consider a more recent nightly.

@CharlieAtlas
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Okay, will I be able to play the same save game?

@mpope042
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The save format has not changed across the nightly releases.

@CharlieAtlas
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CharlieAtlas commented May 1, 2022

Upgraded to 0.12.0, and it still happens.

I did manage to close the colony screen sometimes though.

@mpope042
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mpope042 commented May 2, 2022

We are going to need a replicable case to make progress here: an attached save game and precise instructions of what you did to cause the behaviour. And preferrably, put it over here.

@CharlieAtlas
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I will try to get things transferred over to sourceforge and close this one when I do.

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