diff --git a/CHANGELOG.md b/CHANGELOG.md index 363f75acf8..09fc1beded 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,8 +1,9 @@ -## FreeCol 1.2.0 (In development) ## +## FreeCol 1.2.0 (4th of July, 2024) ## -All savegames from 0.12.0 and up should continue working with 1.2.0. +All savegames (without mods) from 0.12.0 and up should continue working with 1.2.0. ### Graphics ### +* Awesome new building graphics from Misiulo. * Massive redesign of the colony panel with background images and other styling * A new styling for the top menu bar with better contrast. This includes changes like showing the top level menus in a button like style. * New styling for radio and checkbox buttons. @@ -15,6 +16,7 @@ All savegames from 0.12.0 and up should continue working with 1.2.0. ### Rule Changes ### * Adding the four extra nations to the classic ruleset. These nations are deactivated by default. Having them as a part of the classic ruleset make it easier to play a game with the classic rules, while still having additional players. +* Deactivates being able to starve out native settlements. * Bugfix: Fixed a bug that made native settlements be scattered all over the map instead of being grouped by nation (this happened mostly on small maps). * Bugfix for "Shippable wagons mod": Wagon trains can now be built when the shippable wagons mod has been enabled. @@ -34,12 +36,17 @@ All savegames from 0.12.0 and up should continue working with 1.2.0. * The panel showing the signing of the Declaration of Independence is now made larger on bigger screens. * Panels can now cover the entire mapboard area (this is needed for very small screens in order to show all content). * The confirm declaration dialog now fits on small screen. +* 6688 translation string updated (in total) for 38 languages. * Bugfix: Fixes hidden OK-button in the Colopedia on small screens. * Bugfix: The height of a colony building no longer changes when a worker is added. * Bugfix: Lots of small rendering differences between different systems (DPI and OS) have been fixed. * Bugfix: Caps the automatic font size at no more than 25% larger than the current scaleFactor. * Bugfix: Hides the display of the "option only"-nation type from the start game panel * Bugfix: Fixes the tab order on the new game panel. +* Bugfix: An error message is now properly displayed if trying to contact natives with a scout onboard a ship. +* Bugfix: Solved an issue with the Founding Father panel missing the OK button in some languages. +* Bugfix: REF color is now white for all REF players and Russia is grey (only if the game was started using this version or later). +* BUgfix: Fixes an issue where the unit info panel displays outdated info. The bug could be reproduced by right-clicking on a tile and then selecting a unit. ### Map Editor ### * Allow the minimap and other map controls to be resized in the map editor. @@ -61,6 +68,11 @@ All savegames from 0.12.0 and up should continue working with 1.2.0. * The game now displays mod initialization errors to the user in the new game and start game dialogs. * An exception is now thrown if a referenced type is used before it's defined. +### Other bug fixes ### +* Fixed an issue that prevented the Declaration of Independence if the player name had non-ascii characters. +* Allows automated trade routes to unload goods in colonies with more than 100 goods. In addition, unloading food is now always allowed. +* Fixes an issue where moving goods into/out from a colony messes up the production. The most noticeable effect of this bug was colonists starving to death while a new colonist was born. + ## FreeCol 1.1.0 (May 7, 2023) ##