diff --git a/dlls/client.cpp b/dlls/client.cpp index 4dea7ce8eb..a7fa78b5d0 100644 --- a/dlls/client.cpp +++ b/dlls/client.cpp @@ -1368,13 +1368,18 @@ void StartFrame( void ) // if there are currently less than the maximum number of "players" // then add another bot using the default skill level... - if( count < max_bots ) + if( ( count < max_bots ) && ( gpGlobals->time >= respawn_time ) ) { for( i = 0; i < 32; i++ ) { if( !bot_respawn[i].is_used && bot_respawn[i].state == BOT_IDLE) { + bot_respawn[i].state = BOT_IS_RESPAWNING; + bot_respawn[i].is_used = FALSE; // free up this slot + BotCreate( bot_respawn[i].skin, bot_respawn[i].name, bot_respawn[i].skill ); + + respawn_time = gpGlobals->time + 1.0; // set next respawn time break; } }