Releases: EpicGamesExt/PixelStreamingInfrastructure
Releases · EpicGamesExt/PixelStreamingInfrastructure
UE5.2-0.6.8
What's Changed
- [UE5.2] Provide default values to avoid potential NAN values when using dynamic aspect ratios (#167) by @github-actions in #175
- [UE5.2] Merge pull request #204 from EpicGamesExt/ff-fix by @github-actions in #208
Full Changelog: UE5.2-0.6.7...UE5.2-0.6.8
UE5.5-2.0.1
What's Changed
Full Changelog: UE5.5-2.0.0...UE5.5-2.0.1
Minimal PixelStreamer
A very minimal UE application that is setup to act as a Pixel Streamer streamer. Used for testing.
UE5.5-2.0.0
What's Changed
- Merging 5.5 into master by @mcottontensor in #163
- Frontend - Provide default values to avoid potential NAN value returned when using dynamic player aspect ratios by @richardFocus in #167
- Fix XR convergence, XR inputs, restore using config file for signalling. by @lukehb in #177
- 5.5 changes to master by @lukehb in #179
- Fixed parsing of config file and cli args so CLI has priority (and removing dead matchmaker code). by @lukehb in #182
- Bring 5.5 up to date with master by @lukehb in #188
New Contributors
- @richardFocus made their first contribution in #167
Full Changelog: UE5.5-1.1.0...UE5.5-2.0.0
UE5.4-1.1.2
What's Changed
Full Changelog: UE5.4-1.1.1...UE5.4-1.1.2
UE5.5-1.1.0
What's Changed
- Linting updates by @mcottontensor in #51
- Separating out signallingwebserver and sfu build actions by @mcottontensor in #52
- Merging UE5.4 into master by @mcottontensor in #89
- Merging UE5.4 back to main by @mcottontensor in #91
- Merge UE5.5 into master by @mcottontensor in #98
- Added SDP for probator by @zuvola in #86
- Fixes relating to batch scripts, frontend paths and peer connection options. by @mcottontensor in #114
- Updating docs by @mcottontensor in #124
- Update versions status legend by @DenisTensorWorks in #125
- Fixed platform scripts on Windows looking in wrong frontend dir, sensitive to spaces in paths, and not setting user PATH to contain NodeJS. by @lukehb in #122
- [UE5.5] Merge pull request #122 from EpicGamesExt/FixPlatformScriptsWin by @github-actions in #127
- Update RELEASING.md by @lukehb in #129
- Bring 5.5 up to date with master by @lukehb in #130
- Presubmit extras by @mcottontensor in #131
- Updating platform scripts to skip build when not needed. by @mcottontensor in #126
- [UE5.5] Merge pull request #131 from mcottontensor/presubmit_extras by @github-actions in #132
- Workflow refactor by @mcottontensor in #134
- Fixing TURN server issues. by @mcottontensor in #142
- Merging 5.5 with master by @mcottontensor in #143
- Bump the npm_and_yarn group across 7 directories with 1 update by @dependabot in #144
- Fixing SFU probator stream exclusion. This will fix using SFU with Firefox by @mcottontensor in #148
- Fixing frontend stats when using SFU by @mcottontensor in #149
- Script tweaks by @mcottontensor in #151
- Adding handling for the layerPreference signalling message. by @mcottontensor in #152
- Adding a test for layerPreference message. by @mcottontensor in #153
- Bump the npm_and_yarn group across 3 directories with 2 updates by @dependabot in #147
- Bump the npm_and_yarn group across 8 directories with 2 updates by @dependabot in #154
- Update CHANGELOG.md by @mcottontensor in #158
- Removing matchmaker by @mcottontensor in #160
- Merging master into 5.5 by @mcottontensor in #162
- Sync UE5.5 branch with master. by @lukehb in #178
New Contributors
Full Changelog: UE5.4-1.0.0...UE5.5-1.1.0
UE5.4-1.1.1
What's Changed
- Fix for XR stereo convergence and incomplete XR input handling by @lukehb in #172
- [UE5.4] Provide default values to avoid potential NAN values when using dynamic aspect ratios (#167) by @github-actions in #173
Full Changelog: UE5.4-1.0.1...UE5.4-1.1.1
UE5.4-1.0.1
What's Changed
Full Changelog: UE5.4-1.0.0...UE5.4-1.0.1
UE5.3-1.0.3
What's Changed
Full Changelog: UE5.3-1.0.2...UE5.3-1.0.3
UE5.2-0.6.7
What's Changed
Full Changelog: UE5.2-0.6.6...UE5.2-0.6.7