You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Description
In projects where mouse axis input is used to pan the camera, the perceived mouse sensitivity is different between ultra-wide, 4k and 1080p resolutions.
We use the new dynamic resolution feature, so the resolution of the application adjusts to the stream viewport size. The issue seems to be connected to the resolution of the monitor somehow.
Steps to Reproduce:
PixelStream the Third Person Example project to a local browser tab when display resolution is set to standard 1920x1080
Repeat step 1 with ultra-wide display resolution
Repeat step 1 with display resolution set to 4k
Notice mouse sensitivity of camera panning increases the higher the display resolution is
Expected behavior
Mouse sensitivity is the same regardless of the display resolution used by stream receiver.
Platform (please complete the following information):
Originally opened by @adrian-j-programmer
UE Version:
E.g. UE 5.2.1
Problem component
Pixel Streaming Input
Description
In projects where mouse axis input is used to pan the camera, the perceived mouse sensitivity is different between ultra-wide, 4k and 1080p resolutions.
We use the new dynamic resolution feature, so the resolution of the application adjusts to the stream viewport size. The issue seems to be connected to the resolution of the monitor somehow.
Steps to Reproduce:
Expected behavior
Mouse sensitivity is the same regardless of the display resolution used by stream receiver.
Platform (please complete the following information):
Moved from EpicGames/PixelStreamingInfrastructure#351
The text was updated successfully, but these errors were encountered: