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braundorf_b4.script
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braundorf_b4.script
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//Braundorf b3 script
//Written (with sections copied and pasted from other scripts) by Brevik
game_manager
{
spawn
{
// Runs
///////////////////////////////////////
// Allies left to flag
///////////////////////////////////////
create
{
origin "2544 -5312 408"
mins "-8 -160 -72"
maxs "8 160 72"
classname "trigger_multiple"
target "starttimer1"
contents "1073741824"
}
create
{
origin "2752 -5104 408"
classname "target_startTimer"
targetname "starttimer1"
name "Allies left to flag"
}
create
{
origin "2544 -5220 408"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "1520 -4080 368"
mins "-272 -16 -208"
maxs "272 16 208"
classname "trigger_multiple"
target "check2"
contents "1073741824"
}
create
{
origin "1520 -4080 368"
classname "target_checkpoint"
targetname "check2"
name "Allies left to flag"
}
create
{
origin "3456 -2280 320"
mins "-16 -128 -128"
maxs "16 128 128"
classname "trigger_multiple"
target "stoptimer1"
contents "1073741824"
}
create
{
origin "3456 -2280 320"
classname "target_stopTimer"
targetname "stoptimer1"
name "Allies left to flag"
mincheckpoints "1"
}
create
{
origin "3400 -2300 320"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////
// Allies right to flag
///////////////////////////////////////
create
{
origin "2752 -5104 408"
mins "-160 -8 -72"
maxs "160 8 72"
classname "trigger_multiple"
target "starttimerx"
contents "1073741824"
}
create
{
origin "2752 -5104 408"
classname "target_startTimer"
targetname "starttimerx"
name "Allies right to flag"
}
create
{
origin "2820 -5104 408"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_2.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "3456 -2280 320"
mins "-24 -24 -72"
maxs "24 24 72"
classname "trigger_multiple"
target "check2"
contents "1073741824"
}
create
{
origin "3456 -2280 320"
classname "target_checkpoint"
targetname "check2"
name "Allies right to flag"
}
create
{
origin "3456 -2280 320"
mins "-16 -128 -128"
maxs "16 128 128"
classname "trigger_multiple"
target "stoptimerx"
contents "1073741824"
}
create
{
origin "3456 -2280 320"
classname "target_stopTimer"
targetname "stoptimerx"
name "Allies right to flag"
mincheckpoints "1"
}
create
{
origin "3500 -2300 320"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_2.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////
// Flag -> Main -> Controls
///////////////////////////////////////
create
{
origin "3200 -2544 256"
mins "-24 -4 -48"
maxs "24 4 48"
classname "trigger_multiple"
target "starttimer2"
contents "1073741824"
}
create
{
origin "3200 -2544 256"
classname "target_startTimer"
targetname "starttimer2"
name "Flag -> Main -> Controls"
}
create
{
origin "3200 -2544 256"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_3.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "1920 1472 88"
mins "-112 -112 -48"
maxs "112 112 48"
classname "trigger_multiple"
target "stoptimer2"
contents "1073741824"
}
create
{
origin "1920 1472 88"
classname "target_stopTimer"
targetname "stoptimer2"
name "Flag -> Main -> Controls"
}
create
{
origin "1920 1472 100"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_3.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////
// Flag -> Side -> Controls
///////////////////////////////////////
create
{
origin "3840 -2472 256"
mins "-4 -24 -48"
maxs "4 24 48"
classname "trigger_multiple"
target "starttimer3"
contents "1073741824"
}
create
{
origin "3840 -2472 256"
classname "target_startTimer"
targetname "starttimer3"
name "Flag -> Side -> Controls"
}
create
{
origin "3840 -2472 256"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_4.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "5488 -560 416"
mins "-272 -16 -192"
maxs "272 16 192"
classname "trigger_multiple"
target "check3"
contents "1073741824"
}
create
{
origin "5488 -560 416"
classname "target_checkpoint"
targetname "check3"
name "Flag -> Side -> Controls"
}
create
{
origin "1920 1472 88"
mins "-112 -112 -48"
maxs "112 112 48"
classname "trigger_multiple"
target "stoptimer3"
contents "1073741824"
}
create
{
origin "1920 1472 88"
classname "target_stopTimer"
targetname "stoptimer3"
name "Flag -> Side -> Controls"
mincheckpoints "1"
}
create
{
origin "1920 1472 160"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_4.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////
// Axis 2nd to controls
///////////////////////////////////////
create
{
origin "2688 888 64"
mins "-96 -8 -64"
maxs "96 8 64"
classname "trigger_multiple"
target "starttimer4"
contents "1073741824"
}
create
{
origin "2688 888 64"
classname "target_startTimer"
targetname "starttimer4"
name "Axis 2nd to controls"
}
create
{
origin "2688 888 64"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_5.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
create
{
origin "2688 1416 64"
mins "-96 -8 -64"
maxs "96 8 64"
classname "trigger_multiple"
target "starttimer4b"
contents "1073741824"
}
create
{
origin "2688 888 64"
classname "target_startTimer"
targetname "starttimer4b"
name "Axis 2nd to controls"
}
create
{
origin "1920 1472 88"
mins "-112 -112 -48"
maxs "112 112 48"
classname "trigger_multiple"
target "stoptimer4"
contents "1073741824"
}
create
{
origin "1920 1472 88"
classname "target_stopTimer"
targetname "stoptimer4"
name "Axis 2nd to controls"
}
create
{
origin "1920 1472 220"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_5.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
wait 3500
setstate neutral_cp_toi invisible
setstate side_gate invisible
setstate side_gate_toi invisible
remapshaderflush
// Game rules
wm_number_of_objectives 7
// Objectives
//1 Primary: Blow up Main Gate
//2 Primary: Destroy Bunker Controls
//3 Secondary: Blow up Side Door
//4 Secondary: Hold Factory District
//5 Build Command Post
//6 Destroy Side Gate
// Current main objectives for each team (0=Axis, 1=Allies)
wm_objective_status 1 0 0
wm_objective_status 1 1 0
wm_objective_status 2 0 0
wm_objective_status 2 1 0
wm_objective_status 3 0 0
wm_objective_status 3 1 0
wm_objective_status 4 0 0
wm_objective_status 4 1 0
wm_objective_status 5 0 0
wm_objective_status 5 1 0
wm_objective_status 6 0 0
wm_objective_status 6 1 0
wm_objective_status 7 0 0
wm_objective_status 7 1 0
//Accum values
accum 1 set 0 //Overall Allied status
accum 2 set 2 //set 2 = null value
wait 150
// Set initial spawn points for both teams
}
trigger endgame
{
wait 5000
wm_objective_status 2 1 1
wm_objective_status 2 0 2
wait 500
}
}
forwardflag_wobj
{
spawn
{
remove
}
}
//End of Game_manager section
// --------------------
// BUNKER CONTROLS CODE
// --------------------
bunker_controls_script
{
spawn
{
wait 200
constructible_class 3
}
death
{
// wait 200
wm_announce "Allies have destroyed the Bunker Controls!"
// wm_teamvoiceannounce 0 "allies_hq_objective_destroyed"
// wm_teamvoiceannounce 1 "allies_hq_objective_destroyed"
trigger game_manager endgame
setstate bc_debris default
setstate bc_smoke default
togglespeaker bc_explosion2
}
}
bc_debris_script
{
spawn
{
wait 200
setstate bc_debris invisible
}
}
bc_smoke_script
{
spawn
{
wait 200
setstate bc_smoke invisible
}
}
// --------------
// MAIN GATE CODE
// --------------
main_gate_script
{
spawn
{
wait 200
constructible_class 3
remove
}
death
{
wait 200
}
}
mg_debris_script
{
spawn
{
wait 200
setstate mg_debris invisible
}
}
// --------------
// SIDE DOOR CODE
// --------------
side_door_script
{
spawn
{
wait 200
constructible_class 3
remove
}
death
{
wm_announce "Allies have destroyed the Side Door!"
wm_teamvoiceannounce 0 "allies_hq_objective_destroyed"
wm_teamvoiceannounce 1 "allies_hq_objective_destroyed"
wm_objective_status 3 0 2
wm_objective_status 3 1 1
}
}
// --------------
// SIDE GATE CODE
// --------------
side_gate
{
spawn
{
wait 200
constructible_class 2
}
built final
{
wm_announce "The side gate has been built!"
wm_teamvoiceannounce 0 "axis_hq_const_completed"
wm_teamvoiceannounce 1 "axis_hq_const_completed"
setstate side_gate default
setstate side_gate_materials invisible
setstate side_gate_materials_extras invisible
setstate cm_marker_sidegate default
wm_objective_status 7 0 1
wm_objective_status 7 1 2
}
decayed final
{
setstate side_gate_materials default
setstate side_gate_materials_extras default
setstate side_gate invisible
setstate cm_marker_sidegate invisible
}
death
{
wm_announce "The side gate has been destroyed!"
wm_teamvoiceannounce 0 "allies_hq_const_destroyed"
wm_teamvoiceannounce 1 "allies_hq_const_destroyed"
setstate side_gate_materials default
setstate side_gate_materials_extras default
setstate cm_marker_sidegate invisible
wm_objective_status 7 0 2
wm_objective_status 7 1 1
}
}
// ------------------
// FORWARD SPAWN CODE
// ------------------
forward_spawn
{
spawn
{
setstate forward_spawn invisible
accum 0 set 0
}
trigger axis_capture
{
wait 200
}
trigger allied_capture
{
wait 200
}
trigger check_obj
{
wait 200
}
trigger force_allied
{
wait 200
}
trigger kill
{
wait 200
}
}
// -------------------------------------------------
// COMMAND POST CODE: Copied from sock online LDR
// -------------------------------------------------
// ================================================
neutral_cp_toi
{
spawn
{
wait 50
accum 3 set 0 // 0=Neutral Closed, 1=Allied Damaged, 2=Axis Damaged
trigger self show_previous_cabinet // Setup teamdoors and correct cabinet
}
trigger set_alliedcabinet
{
accum 3 set 1 // Allied cabinet has been built
}
trigger set_axiscabinet
{
accum 3 set 2 // Axis cabinet has been built
}
trigger show_previous_cabinet // Show correct CP state
{
accum 3 trigger_if_equal 0 neutral_cp_toi show_neutral_cabinet
accum 3 trigger_if_equal 1 neutral_cp_toi show_allied_cabinet
accum 3 trigger_if_equal 2 neutral_cp_toi show_axis_cabinet
}
trigger show_neutral_cabinet // Neutral Closed CP
{
setstate neutral_cp_closed default
setstate neutral_cp_closed_model default
}
trigger show_allied_cabinet // Allied damaged CP
{
setstate allied_cp_damaged default
setstate allied_cp_damaged_model default
}
trigger show_axis_cabinet // Axis damaged CP
{
setstate axis_cp_damaged default
setstate axis_cp_damaged_model default
}
trigger hide_all_cabinet // Hide all previous CP states
{
setstate neutral_cp_closed invisible
setstate neutral_cp_closed_model invisible
setstate allied_cp_damaged invisible
setstate allied_cp_damaged_model invisible
setstate axis_cp_damaged invisible
setstate axis_cp_damaged_model invisible
}
}
// ================================================
allied_cp_open
{
spawn
{
wait 100
constructible_class 2 // Dyno+Satchel
setstate allied_cp_damaged invisible // Hide damaged CP model+clip
setstate allied_cp_damaged_model invisible
trigger self disable_cp_features // Default charge bar times
}
trigger disable_cp_features
{
setstate allied_cp_open_model invisible // Hide Open CP model
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
wm_objective_status 5 0 0
wm_objective_status 5 1 0
wm_objective_status 6 0 0
wm_objective_status 6 1 0
sethqstatus 1 0 // Landmines team warning message
disablespeaker allied_cp_sound // Disable morse code sound
}
trigger enable_cp_features
{
setstate allied_cp_open_model default // Show open CP model
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
wm_objective_status 5 0 2
wm_objective_status 5 1 1
wm_objective_status 6 0 2
wm_objective_status 6 1 1
sethqstatus 1 1 // Landmines team warning message
enablespeaker allied_cp_sound // Enable morse code sound
}
buildstart final
{
trigger neutral_cp_toi hide_all_cabinet // Hide all previous cabinet states
}
built final
{
trigger neutral_cp_toi set_alliedcabinet // Allied cabinet has been built
trigger self enable_cp_features // Increase charge bar times
trigger cpspawn_wobj on
wm_announce "Allied Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
}
decayed final
{
setstate allied_cp_open_model invisible // Hide Open CP model
trigger neutral_cp_toi show_previous_cabinet // Show previous cabinet state
}
death
{
trigger neutral_cp_toi show_previous_cabinet // Show damaged cabinet state
trigger self disable_cp_features // Default charge bar times
trigger cpspawn_wobj off
wm_announce "Axis team has destroyed the Allied Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
// *----------------------------------- vo ------------------------------------------*
}
}
// ================================================
axis_cp_open
{
spawn
{
wait 100
constructible_class 2 // Dyno+Satchel
setstate axis_cp_damaged invisible // Hide damaged CP model+clip
setstate axis_cp_damaged_model invisible
trigger self disable_cp_features // Default charge bar times
}
trigger disable_cp_features
{
setstate axis_cp_open_model invisible // Hide Open CP model
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
wm_objective_status 5 0 0
wm_objective_status 5 1 0
wm_objective_status 6 0 0
wm_objective_status 6 1 0
sethqstatus 0 0 // Landmines team warning message
disablespeaker axis_cp_sound // Disable morse code sound
}
trigger enable_cp_features
{
setstate axis_cp_open_model default // Show open CP model
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
wm_objective_status 5 0 1
wm_objective_status 5 1 2
wm_objective_status 6 0 1
wm_objective_status 6 1 2
sethqstatus 0 1 // Landmines team warning message
enablespeaker axis_cp_sound // Enable morse code sound
}
buildstart final
{
trigger neutral_cp_toi hide_all_cabinet // Hide all previous cabinet states
}
built final
{
trigger neutral_cp_toi set_axiscabinet // Allied cabinet built
trigger self enable_cp_features // Increase charge bar times
wm_objective_status 5 0 1
wm_objective_status 5 1 2
wm_announce "Axis Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
}
decayed final
{
setstate axis_cp_open_model invisible // Hide Open CP model
trigger neutral_cp_toi show_previous_cabinet // Show previous cabinet state
}
death
{
trigger neutral_cp_toi show_previous_cabinet // Show damaged cabinet state
trigger self disable_cp_features // Default charge bar times
wm_announce "Allied team has destroyed the Axis Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
}
}
// -----------------------
// COMMAND POST SPAWN CODE
// -----------------------
cp_spawn
{
spawn
{
wait 50
setstate cp_spawn invisible
}
}
cpspawn_wobj
{
spawn
{
wait 50
setstate cpspawn_wobj invisible
setstate cp_spawn invisible
}
trigger on
{
setstate cpspawn_wobj default
setstate cp_spawn default
}
trigger off
{
setstate cpspawn_wobj invisible
setstate cp_spawn invisible
}
}