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Items inserted by passive interaction ignores importer's setting #308
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Thanks for reporting! |
I'm unable to reproduce your problem. |
Did you possibly use a negative value for the Item Interface channel setting? Or did you use a negative value for the source slot to pull from, instead? (separate question) |
Sorry for the late update, and sorry again for that there were mistakes in the original description. Therefore I have recorded a footage to showcase the bug more clearly, link in the edited description. |
Ah. So you're using round-robin mode, but that's actually confusing the situation. Try to see if the problem happens without using round-robin, to see what really happens. That setting already deliberately ignores all priority settings according to its tooltip (see CyclopsMC/IntegratedDynamics/issues/1406). With my own observations, it looks like with the passive interaction enabled, and the hopper pointing into the importer, items are sorted through the incorrect channel However, interestingly, with the passive interaction setting disabled, it still happens! So there must be something wrong with the hopper interaction, maybe overriding the passive interaction setting or just ignoring the channel setting. New repro steps;
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Thanks for the additional information @AlisonHuang777 and @Jack-McKalling! |
Removed the footage on Youtube as this issue has been closed. |
Issue type:
Short description:
When inserting items with external devices (e.g. hopper), the items will always try to go to the interfaces of which the channel is set to
0
(which is default value), ignoring that of the importer. Also if round-robin is enabled it will also get ignored. Therefore I consider that items, as the title described, will omit the settings of the importer and follow the default behavior.Currently only tested with item importers/interfaces, but same issue might occur with other variation as well.
Steps to reproduce the problem:
Please watch this footage: https://youtu.be/4jYrVpU2A7c
Using ATM9 0.3.2.
Expected behavior:
Items should only go to interfaces with channel
1
and the amount of them being transferred to each of the barrel should be the same (at least be close).Versions:
Log file:
no response
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