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Often an Integrated Dynamics network does not need to be running permanently. I would appreciate a way to turn off an entire ID network, such that its parts and readers are not actively checked at all. This should be a Redstone input, such that a lever or Redstone logic can be used to toggle it.
The example use case is a mob farm with toggle-able light sources - it has quite many predicate based ID filters, which can cause lag. I would love to be able to toggle the ID network along with the light sources, such that parts and variables only ever operate while the farm is in-use.
The text was updated successfully, but these errors were encountered:
Thanks for noticing so quickly. I know this is at its core a performance problem, but i think a solution like this can help ameliorate those issues with hopefully much less implementation effort.
Issue type:
Short description:
Often an Integrated Dynamics network does not need to be running permanently. I would appreciate a way to turn off an entire ID network, such that its parts and readers are not actively checked at all. This should be a Redstone input, such that a lever or Redstone logic can be used to toggle it.
The example use case is a mob farm with toggle-able light sources - it has quite many predicate based ID filters, which can cause lag. I would love to be able to toggle the ID network along with the light sources, such that parts and variables only ever operate while the farm is in-use.
The text was updated successfully, but these errors were encountered: