Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature: ability to disable entire networks (all connected parts and readers) #1333

Open
laundmo opened this issue Mar 20, 2024 · 3 comments

Comments

@laundmo
Copy link

laundmo commented Mar 20, 2024

Issue type:

  • ➕ Feature request

Short description:

Often an Integrated Dynamics network does not need to be running permanently. I would appreciate a way to turn off an entire ID network, such that its parts and readers are not actively checked at all. This should be a Redstone input, such that a lever or Redstone logic can be used to toggle it.

The example use case is a mob farm with toggle-able light sources - it has quite many predicate based ID filters, which can cause lag. I would love to be able to toggle the ID network along with the light sources, such that parts and variables only ever operate while the farm is in-use.

@rubensworks
Copy link
Member

Thanks for the suggestion!

@laundmo
Copy link
Author

laundmo commented Mar 20, 2024

Thanks for noticing so quickly. I know this is at its core a performance problem, but i think a solution like this can help ameliorate those issues with hopefully much less implementation effort.

@laundmo
Copy link
Author

laundmo commented Mar 20, 2024

My current solution involves a logic cable which connects the variable stores to the network, which you break, effectively disabling it.

@rubensworks rubensworks moved this to Options in Features Jun 24, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Status: Options
Development

No branches or pull requests

2 participants