[Request] Tile Entities with NBT in recipes #63
Replies: 6 comments
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They're blockstate properties. You need to use the property ids and their allowed values. If you're having a hard time making these by hand, you can use a dev build with helper commands to do so. See the Compact Mods discord in the README. But also you should be able to see the right names for the blockstate properties in F3 when looking at the block. |
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So, no there isn't a way to use NBT? Just blockstates? |
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I don't think blocks can hold NBT, do you mean tile entities? |
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Yes, sorry that's what I meant. I forgot those weren't technically the same thing. My example is trying to combine 27 full mana pools, though. |
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Matching tile entities nor their NBT isn't supported at the moment. So, no, you can't do that. |
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So, I would like to support this (likely with the I'll probably be deferring this until proxy blocks are done, so you can do manual recipe scans with redstone signals. The actual data can be matched by dumping tile NBT via |
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I saw this:
but im not really sure what it means by property. I tried this:
but it works with mana pools that don't have any mana in them. Replacing
"mana"
with"{mana}"
also doesn't work.Beta Was this translation helpful? Give feedback.
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