-
-
Notifications
You must be signed in to change notification settings - Fork 2
/
renpy.py
310 lines (232 loc) · 8.89 KB
/
renpy.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
#!/usr/bin/env python
# This file is part of Ren'Py. The license below applies to Ren'Py only.
# Games and other projects that use Ren'Py may use a different license.
# Copyright 2004-2024 Tom Rothamel <[email protected]>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
from __future__ import print_function, absolute_import
import os
import sys
import warnings
# Functions to be customized by distributors. ################################
def path_to_gamedir(basedir, name):
"""
Returns the absolute path to the directory containing the game
scripts an assets. (This becomes config.gamedir.)
`basedir`
The base directory (config.basedir)
`name`
The basename of the executable, with the extension removed.
"""
# A list of candidate game directory names.
candidates = [ name ]
# Add candidate names that are based on the name of the executable,
# split at spaces and underscores.
game_name = name
while game_name:
prefix = game_name[0]
game_name = game_name[1:]
if prefix == ' ' or prefix == '_':
candidates.append(game_name)
# Add default candidates.
candidates.extend([ 'game', 'data', 'launcher/game' ])
# Take the first candidate that exists.
for i in candidates:
if i == "renpy":
continue
gamedir = os.path.join(basedir, i)
if os.path.isdir(gamedir):
break
else:
gamedir = basedir
return gamedir
def path_to_common(renpy_base):
"""
Returns the absolute path to the Ren'Py common directory.
`renpy_base`
The absolute path to the Ren'Py base directory, the directory
containing this file.
"""
path = renpy_base + "/renpy/common"
if os.path.isdir(path):
return path
return None
def path_to_saves(gamedir, save_directory=None): # type: (str, str|None) -> str
"""
Given the path to a Ren'Py game directory, and the value of config.
save_directory, returns absolute path to the directory where save files
will be placed.
`gamedir`
The absolute path to the game directory.
`save_directory`
The value of config.save_directory.
"""
import renpy # @UnresolvedImport
if save_directory is None:
save_directory = renpy.config.save_directory
save_directory = renpy.exports.fsencode(save_directory) # type: ignore
# Makes sure the permissions are right on the save directory.
def test_writable(d):
try:
fn = os.path.join(d, "test.txt")
open(fn, "w").close()
open(fn, "r").close()
os.unlink(fn)
return True
except Exception:
return False
# Android.
if renpy.android:
paths = [
os.path.join(os.environ["ANDROID_OLD_PUBLIC"], "game/saves"),
os.path.join(os.environ["ANDROID_PRIVATE"], "saves"),
os.path.join(os.environ["ANDROID_PUBLIC"], "saves"),
]
for rv in paths:
if os.path.isdir(rv) and test_writable(rv):
break
else:
rv = paths[-1]
print("Saving to", rv)
return rv
if renpy.ios:
from pyobjus import autoclass # type: ignore
from pyobjus.objc_py_types import enum # type: ignore
NSSearchPathDirectory = enum("NSSearchPathDirectory", NSDocumentDirectory=9)
NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1)
NSFileManager = autoclass('NSFileManager')
manager = NSFileManager.defaultManager()
url = manager.URLsForDirectory_inDomains_(
NSSearchPathDirectory.NSDocumentDirectory,
NSSearchPathDomainMask.NSUserDomainMask,
).lastObject()
# url.path seems to change type based on iOS version, for some reason.
try:
rv = url.path().UTF8String()
except Exception:
rv = url.path.UTF8String()
if isinstance(rv, bytes):
rv = rv.decode("utf-8")
print("Saving to", rv)
return rv
# No save directory given.
if not save_directory:
return os.path.join(gamedir, "saves")
if "RENPY_PATH_TO_SAVES" in os.environ:
return os.environ["RENPY_PATH_TO_SAVES"] + "/" + save_directory
# Search the path above Ren'Py for a directory named "Ren'Py Data".
# If it exists, then use that for our save directory.
path = renpy.config.renpy_base
while True:
if os.path.isdir(path + "/Ren'Py Data"):
return path + "/Ren'Py Data/" + save_directory
newpath = os.path.dirname(path)
if path == newpath:
break
path = newpath
# Otherwise, put the saves in a platform-specific location.
if renpy.macintosh:
rv = "~/Library/RenPy/" + save_directory
return os.path.expanduser(rv)
elif renpy.windows:
if 'APPDATA' in os.environ:
return os.environ['APPDATA'] + "/RenPy/" + save_directory
else:
rv = "~/RenPy/" + renpy.config.save_directory # type: ignore
return os.path.expanduser(rv)
else:
rv = "~/.renpy/" + save_directory
return os.path.expanduser(rv)
# Returns the path to the Ren'Py base directory (containing common and
# the launcher, usually.)
def path_to_renpy_base():
"""
Returns the absolute path to the Ren'Py base directory.
"""
renpy_base = os.path.dirname(os.path.abspath(__file__))
renpy_base = os.path.abspath(renpy_base)
return renpy_base
def path_to_logdir(basedir):
"""
Returns the absolute path to the log directory.
`basedir`
The base directory (config.basedir)
"""
import renpy # @UnresolvedImport
if renpy.android:
return os.environ['ANDROID_PUBLIC']
return basedir
def predefined_searchpath(commondir, old_gamedir):
import renpy # @UnresolvedImport
# The default gamedir, in private.
if renpy.config.gamedir != old_gamedir:
searchpath = [
old_gamedir,
renpy.config.gamedir,
]
else:
searchpath = [ renpy.config.gamedir ]
if renpy.android:
# The public android directory.
if "ANDROID_PUBLIC" in os.environ:
android_game = os.path.join(os.environ["ANDROID_PUBLIC"], "game")
if os.path.exists(android_game):
searchpath.insert(0, android_game)
# Asset packs.
packs = [
"ANDROID_PACK_FF1", "ANDROID_PACK_FF2",
"ANDROID_PACK_FF3", "ANDROID_PACK_FF4",
]
for i in packs:
if i not in os.environ:
continue
assets = os.environ[i]
for i in [ "renpy/common", "game" ]:
dn = os.path.join(assets, i)
if os.path.isdir(dn):
searchpath.append(dn)
else:
# Add path from env variable, if any
if "RENPY_SEARCHPATH" in os.environ:
searchpath.extend(os.environ["RENPY_SEARCHPATH"].split("::"))
if commondir and os.path.isdir(commondir):
searchpath.append(commondir)
if renpy.android or renpy.ios:
print("Mobile search paths:" , " ".join(searchpath))
return searchpath
##############################################################################
android = ("ANDROID_PRIVATE" in os.environ)
def main():
renpy_base = path_to_renpy_base()
sys.path.append(renpy_base)
# Ignore warnings.
warnings.simplefilter("ignore", DeprecationWarning)
# Start Ren'Py proper.
try:
import renpy.bootstrap
except ImportError:
print("Could not import renpy.bootstrap. Please ensure you decompressed Ren'Py", file=sys.stderr)
print("correctly, preserving the directory structure.", file=sys.stderr)
raise
# Set renpy.__main__ to this module.
renpy.__main__ = sys.modules[__name__] # type: ignore
renpy.bootstrap.bootstrap(renpy_base)
if __name__ == "__main__":
main()