diff --git a/AQ40/Locales/esES.lua b/AQ40/Locales/esES.lua index f5e44bd..6eb389a 100644 --- a/AQ40/Locales/esES.lua +++ b/AQ40/Locales/esES.lua @@ -1,58 +1,58 @@ local L = BigWigs:NewBossLocale("Viscidus", "esES") if not L then return end if L then - --L.freeze = "Freezing States" - --L.freeze_desc = "Warn for the different frozen states." + L.freeze = "Estados de congelación" + L.freeze_desc = "Anunciar los diferentes estados de congelación." - --L.freeze_trigger1 = "%s begins to slow!" - --L.freeze_trigger2 = "%s is freezing up!" - --L.freeze_trigger3 = "%s is frozen solid!" - --L.freeze_trigger4 = "%s begins to crack!" - --L.freeze_trigger5 = "%s looks ready to shatter!" + L.freeze_trigger1 = "%s comienza a ir más despacio!" + L.freeze_trigger2 = "%s se está congelando!" + L.freeze_trigger3 = "%s no se puede mover!" + L.freeze_trigger4 = "%s comienza a desmoronarse!" + L.freeze_trigger5 = "%s parece a punto de hacerse añicos!" - --L.freeze_warn1 = "First freeze phase!" - --L.freeze_warn2 = "Second freeze phase!" - --L.freeze_warn3 = "Viscidus is frozen!" - --L.freeze_warn4 = "Cracking up - keep going!" - --L.freeze_warn5 = "Cracking up - almost there!" - --L.freeze_warn_melee = "%d melee attacks - %d more to go" - --L.freeze_warn_frost = "%d frost attacks - %d more to go" + L.freeze_warn1 = "¡Primera fase de congelación!" + L.freeze_warn2 = "¡Segunda fase de congelación!" + L.freeze_warn3 = "¡Viscidus está congelado!" + L.freeze_warn4 = "¡Desmoronándose - sigue adelante!" + L.freeze_warn5 = "¡Desmoronándose - casi allí!" + L.freeze_warn_melee = "%d ataques cuerpo a cuerpo - faltan %d" + L.freeze_warn_frost = "%d ataques de escarcha - faltan %d" end L = BigWigs:NewBossLocale("Ouro", "esES") if L then - --L.engage_message = "Ouro engaged! Possible Submerge in 90sec!" - --L.possible_submerge_bar = "Possible submerge" + L.engage_message = "¡Entrando en combate con Ouro! ¡Sumersión posible en 90 segundos!" + L.possible_submerge_bar = "Sumersión posible" - --L.emerge_message = "Ouro has emerged" - --L.emerge_bar = "Emerge" + L.emerge_message = "Ouro se ha emergido" + L.emerge_bar = "Emersión" - --L.submerge_message = "Ouro has submerged" - --L.submerge_bar = "Submerge" + L.submerge_message = "Ouro se ha sumergido" + L.submerge_bar = "Sumersión" - --L.scarab = "Scarab Despawn" - --L.scarab_desc = "Warn for Scarab Despawn." - --L.scarab_bar = "Scarabs despawn" + L.scarab = "Desaparición de escarabajo" + L.scarab_desc = "Anuncio para desaparición de escarabajo." + L.scarab_bar = "Escarabajos desaparecen" end L = BigWigs:NewBossLocale("C'Thun", "esES") if L then - --L.claw_tentacle = "Claw Tentacle" - --L.claw_tentacle_desc = "Timers for the claw tentacle." + L.claw_tentacle = "Tentáculo Garral" + L.claw_tentacle_desc = "Temporizadores para Tentáculo Garral." - --L.giant_claw_tentacle = "Giant Claw" - --L.giant_claw_tentacle_desc = "Timers for the giant claw tentacle." + L.giant_claw_tentacle = "Tentáculo garral gigante" + L.giant_claw_tentacle_desc = "Temporizadores para Tentáculo garral gigante." - --L.eye_tentacles = "Eye Tentacles" - --L.eye_tentacles_desc = "Timers for the 8 eye tentacles." + L.eye_tentacles = "Tentáculo ocular" + L.eye_tentacles_desc = "Temporizadores para los 8 Tentáculos oculares." - --L.giant_eye_tentacle = "Giant Eye" - --L.giant_eye_tentacle_desc = "Timers for the giant eye tentacle." + L.giant_eye_tentacle = "Tentáculo ocular gigante" + L.giant_eye_tentacle_desc = "Temporizadores para Tentáculo ocular gigante." - --L.weakened_desc = "Warn for weakened state." - --L.weakenedtrigger = "%s is weakened" + L.weakened_desc = "Anunciar debilidad." + L.weakenedtrigger = "%s está débil!" - --L.dark_glare_message = "%s: %s (Group %s)" -- Dark Glare: PLAYERNAME (Group 1) + L.dark_glare_message = "%s: %s (Grupo %s)" -- Dark Glare: PLAYERNAME (Group 1) end L = BigWigs:NewBossLocale("Ahn'Qiraj Trash", "esES") @@ -62,9 +62,9 @@ if L then L.defender = "Defensor Anubisath" -- NPC 15277 L.crawler = "Reptador de la colmena Vekniss" -- NPC 15240 - --L.target_buffs = "Target Buff Warnings" - --L.target_buffs_desc = "When your target is an Anubisath Sentinel, show a warning for what buff it has." - --L.target_buffs_message = "Target Buffs: %s" - L.detect_magic_missing_message = "Detectar magia is missing from your target" - L.detect_magic_warning = "A Mage must cast \124cff71d5ff\124Hspell:2855:0\124h[Detectar magia]\124h\124r on your target for buff warnings to work." + L.target_buffs = "Anuncios de beneficios de objetivo" + L.target_buffs_desc = "Cuando tu objetivo es un Centinela Anubisath, muestra un anuncio sobre qué beneficio tiene" + L.target_buffs_message = "Beneficios de objetivo: %s" + L.detect_magic_missing_message = "Falta Detectar magia en tu objetivo" + L.detect_magic_warning = "Un mago debe lanzar \124cff71d5ff\124Hspell:2855:0\124h[Detectar magia]\124h\124r en tu objetivo para que funcionen los anuncios de beneficios." end