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Crash Bandicoot 4: It's About Time, animation/bone issue #81

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PonPonTheBonBon opened this issue Apr 6, 2022 · 0 comments
Open

Crash Bandicoot 4: It's About Time, animation/bone issue #81

PonPonTheBonBon opened this issue Apr 6, 2022 · 0 comments

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@PonPonTheBonBon
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As of now, creating a mod with for example Coco results in an incorrect right eye, which can be seen in several mods. It appears as if the bones are somehow animating incorrectly, and appears inside the head? It affects facial expressions and blinking, but only on the right eye.

image

This can be seen on the image previews of several mods: Alice Coco, Mack Coco, Penelope Potoroo

It is said that UEviewer/Umodel views and exports the psk files correctly, and that the error does not lie within this software, and that the error is instead somewhere from importing to Blender, to the cooking in Unreal Engine.

I personally have run version 2.8.2 of this importer, and I get the same error as the other modders. I can provide any files required for debugging. There is a possibility that this script isn't faulty either, but if that's the case, I have no clue what the issue is.

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