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FragileStrengthForNailArts.csproj
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FragileStrengthForNailArts.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F236595B-E3A7-4A85-8353-50E349555AD5}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>FragileStrengthForNailArts</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<ApplicationVersion>1.0.2.0</ApplicationVersion>
<FileAlignment>512</FileAlignment>
<RootNamespace>FragileStrengthForNailArts</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\PlayMaker.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Vasi, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods\Vasi\Vasi.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="FragileStrengthForNailArts.cs" />
<Compile Include="AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>