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does not run under allolib_playground on arm64 architecture. Produces these errors:
Undefined symbols for architecture arm64:
"gam::AudioIO::framesPerBuffer(int)", referenced from:
gam::AudioApp::AudioApp() in vibrato.cpp.o
"gam::AudioIO::framesPerSecond(double)", referenced from:
gam::AudioApp::AudioApp() in vibrato.cpp.o
"gam::AudioIO::start()", referenced from:
_main in vibrato.cpp.o
"gam::AudioIO::append(gam::AudioCallback&)", referenced from:
gam::AudioApp::AudioApp() in vibrato.cpp.o
"gam::AudioIO::channels(int, bool)", referenced from:
gam::AudioApp::AudioApp() in vibrato.cpp.o
gam::AudioApp::AudioApp() in vibrato.cpp.o
"gam::AudioIO::AudioIO(int, double, void (*)(gam::AudioIOData&), void*, int, int)", referenced from:
gam::AudioApp::AudioApp() in vibrato.cpp.o
"gam::AudioIO::~AudioIO()", referenced from:
_main in vibrato.cpp.o
MyApp::~MyApp() in vibrato.cpp.o
MyApp::MyApp() in vibrato.cpp.o
gam::AudioApp::AudioApp() in vibrato.cpp.o
MyApp::~MyApp() in vibrato.cpp.o
"gam::AudioIOData::framesPerBuffer() const", referenced from:
MyApp::onAudio(gam::AudioIOData&) in vibrato.cpp.o
MyApp::onAudio(gam::AudioIOData&) in vibrato.cpp.o
MyApp::onAudio(gam::AudioIOData&) in vibrato.cpp.o
MyApp::onAudio(gam::AudioIOData&) in vibrato.cpp.o
ld: symbol(s) not found for architecture arm64
Are we building it incorrectly, or is this an example that hasn't been kept up to date with changes in the code?
The text was updated successfully, but these errors were encountered:
I updated the Makefiles in the main branch to support arm64 (LancePutnam/Gamma@6ce48be). The allolib fork uses CMake, but I still see Makefile.common (the edited file) in the repo.
The example:
does not run under allolib_playground on arm64 architecture. Produces these errors:
Are we building it incorrectly, or is this an example that hasn't been kept up to date with changes in the code?
The text was updated successfully, but these errors were encountered: