-
Notifications
You must be signed in to change notification settings - Fork 0
/
al___per_projection_8hpp_source.html
308 lines (306 loc) · 38.2 KB
/
al___per_projection_8hpp_source.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.9.1"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Allolib: al_PerProjection.hpp Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">Allolib
 <span id="projectnumber">1.0</span>
</div>
<div id="projectbrief">C++ Components For Interactive Multimedia</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.9.1 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
$(function() {
initMenu('',true,false,'search.php','Search');
$(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
$(document).ready(function(){initNavTree('al___per_projection_8hpp_source.html',''); initResizable(); });
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="headertitle">
<div class="title">al_PerProjection.hpp</div> </div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef INLCUDE_AL_PERPROJECTION_HPP</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define INLCUDE_AL_PERPROJECTION_HPP</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>  </div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#include <cmath></span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#include <fstream></span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="preprocessor">#include <iostream></span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#include <vector></span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>  </div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#include "al/graphics/al_FBO.hpp"</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#include "al/graphics/al_Graphics.hpp"</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#include "al/graphics/al_Shader.hpp"</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#include "al/graphics/al_Shapes.hpp"</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor">#include "al/graphics/al_Texture.hpp"</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="preprocessor">#include "al/graphics/al_VAOMesh.hpp"</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#include "al/graphics/al_Viewpoint.hpp"</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="preprocessor">#include "al/math/al_Matrix4.hpp"</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>  </div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#ifdef AL_WINDOWS</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#undef near</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#undef far</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>  </div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="keyword">namespace </span><a class="code" href="namespaceal.html">al</a> {</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  </div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <a class="code" href="namespaceal.html#ac3d7e0cede6665170d157bbb93c8dc89">Mat4f</a> get_cube_mat(<span class="keywordtype">int</span> face);</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  </div>
<div class="line"><a name="l00027"></a><span class="lineno"><a class="line" href="structal_1_1bhlw.html"> 27</a></span> <span class="keyword">struct </span><a class="code" href="structal_1_1bhlw.html">bhlw</a> {</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  <span class="keywordtype">float</span> b;</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  <span class="keywordtype">float</span> h;</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>  <span class="keywordtype">float</span> l;</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  <span class="keywordtype">float</span> w;</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> };</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  </div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <a class="code" href="structal_1_1bhlw.html">bhlw</a> viewport_for_cubemap_face(<span class="keywordtype">int</span> idx);</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  </div>
<div class="line"><a name="l00036"></a><span class="lineno"><a class="line" href="classal_1_1_per_projection_render_constants.html"> 36</a></span> <span class="keyword">class </span><a class="code" href="classal_1_1_per_projection_render_constants.html">PerProjectionRenderConstants</a> {</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <span class="keyword">const</span> sampletex_binding_point = 10;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <span class="keyword">const</span> textures_bidning_point = 11;</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> };</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  </div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">inline</span> std::string perprojection_samplevert() {</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  <span class="keywordflow">return</span> R<span class="stringliteral">"(</span></div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="stringliteral">#version 330</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="stringliteral">uniform mat4 al_ModelViewMatrix;</span></div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="stringliteral">uniform mat4 al_ProjectionMatrix;</span></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="stringliteral"></span> </div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="stringliteral">layout (location = 0) in vec3 position;</span></div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="stringliteral">layout (location = 2) in vec2 texcoord;</span></div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="stringliteral"></span> </div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="stringliteral">out vec2 texcoord_;</span></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="stringliteral"></span> </div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="stringliteral">void main() {</span></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="stringliteral">gl_Position = al_ProjectionMatrix * al_ModelViewMatrix * vec4(position, 1.0);</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="stringliteral">texcoord_ = texcoord;</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="stringliteral">}</span></div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="stringliteral">)";</span></div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="stringliteral">}</span></div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="stringliteral"></span> </div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="stringliteral"></span><span class="keyword">inline</span> std::string perprojection_samplefrag() {</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="keywordflow">return</span> R<span class="stringliteral">"(</span></div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="stringliteral">#version 330</span></div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="stringliteral">uniform sampler2D sample_tex;</span></div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="stringliteral">uniform sampler2D color_tex;</span></div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="stringliteral">uniform mat4 R;</span></div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="stringliteral">uniform float tanFovDiv2;</span></div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="stringliteral">in vec2 texcoord_;</span></div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="stringliteral">out vec4 frag_color;</span></div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="stringliteral">void main() {</span></div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="stringliteral">vec4 sample = texture(sample_tex, texcoord_);</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="stringliteral">vec3 dir = sample.rgb;</span></div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <span class="stringliteral">vec3 p_coord = (R * vec4(dir, 0)).xyz;</span></div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="stringliteral">p_coord.xy /= -p_coord.z;</span></div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="stringliteral">p_coord.xy /= tanFovDiv2;</span></div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="stringliteral">vec3 sampled_color = texture(color_tex, p_coord.xy / 2.0 + 0.5).rgb;</span></div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="stringliteral">frag_color = vec4(sampled_color * sample.a, 1.0);</span></div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="stringliteral">}</span></div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="stringliteral">)";</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="stringliteral">}</span></div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="stringliteral"></span> </div>
<div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="classal_1_1_projection_viewport.html"> 81</a></span> <span class="stringliteral"></span><span class="keyword">class </span><a class="code" href="classal_1_1_projection_viewport.html">ProjectionViewport</a> {</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  std::string id;</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <span class="keywordtype">float</span> b, h, l, w;</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keywordtype">int</span> active;</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  std::string filepath;</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <span class="keywordtype">int</span> width, height;</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  <span class="comment">// std::vector<Vec3f> warp_data;</span></div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  <span class="comment">// std::vector<float> blend_data;</span></div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  std::vector<Vec4f> warp_and_blend_data;</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span> };</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  </div>
<div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="classal_1_1_warp_blend_data.html"> 93</a></span> <span class="keyword">class </span><a class="code" href="classal_1_1_warp_blend_data.html">WarpBlendData</a> {</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  std::vector<ProjectionViewport> viewports;</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  <span class="keywordtype">void</span> load_allosphere_calibration(<span class="keyword">const</span> <span class="keywordtype">char</span> *path, <span class="keyword">const</span> <span class="keywordtype">char</span> *hostname);</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <span class="keywordtype">void</span> load_desktop_mode_calibration();</div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span> };</div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  </div>
<div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="classal_1_1_per_projection_render.html"> 100</a></span> <span class="keyword">class </span><a class="code" href="classal_1_1_per_projection_render.html">PerProjectionRender</a> {</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="keyword">public</span>:</div>
<div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="structal_1_1_per_projection_render_1_1_projection_info.html"> 102</a></span>  <span class="keyword">struct </span><a class="code" href="structal_1_1_per_projection_render_1_1_projection_info.html">ProjectionInfo</a> {</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  std::shared_ptr<Texture> texture[2];</div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  std::shared_ptr<Texture> warp_texture;</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <a class="code" href="classal_1_1_mat.html">Mat4f</a> pc_matrix, p_matrix, r_matrix;</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="keywordtype">float</span> tanFovDiv2; <span class="comment">// tan(fov)/2</span></div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  };</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  </div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  <a class="code" href="classal_1_1_warp_blend_data.html">WarpBlendData</a> warpblend_;</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  <span class="keywordtype">int</span> res_ = 4096;</div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  <a class="code" href="classal_1_1_pose.html">Pose</a> pose_;</div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  <a class="code" href="classal_1_1_viewpoint.html">Viewpoint</a> view_{pose_};</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <a class="code" href="structal_1_1_viewport.html">Viewport</a> viewport_;</div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  std::vector<ProjectionInfo> projection_infos_;</div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  <a class="code" href="classal_1_1_r_b_o.html">RBO</a> rbo_;</div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  <a class="code" href="classal_1_1_f_b_o.html">FBO</a> fbo_;</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  <span class="comment">// ShaderProgram pp_shader_;</span></div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  <a class="code" href="classal_1_1_shader_program.html">ShaderProgram</a> composite_shader_;</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  <a class="code" href="classal_1_1_lens.html">Lens</a> lens_;</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  <a class="code" href="classal_1_1_graphics.html">Graphics</a> *g;</div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  <a class="code" href="classal_1_1_v_a_o_mesh.html">VAOMesh</a> texquad;</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  <span class="keywordtype">bool</span> calibration_loaded = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  <span class="keywordtype">bool</span> did_begin = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <span class="keywordtype">int</span> current_eye = 0;</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  <span class="keywordtype">int</span> current_projection = 0;</div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>  </div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <span class="comment">// for saving previous settings</span></div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  <a class="code" href="classal_1_1_lens.html">Lens</a> prev_lens_;</div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  <a class="code" href="classal_1_1_shader_program.html">ShaderProgram</a> *prev_shader_;</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  </div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  <a class="code" href="classal_1_1_mat.html">Mat4f</a> get_rotation_matrix(<a class="code" href="classal_1_1_vec.html">Vec3f</a> axis, <span class="keywordtype">float</span> <a class="code" href="namespaceal.html#a7be5747e8d4348af7f9dda1bbf480ee4">angle</a>);</div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  </div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  <span class="comment">// load_calibration_data needed to be called before this function</span></div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  <span class="comment">// also projection_infos_.resize(warpblend_.viewports.size());</span></div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <span class="keywordtype">void</span> update_resolution(<span class="keywordtype">int</span> resolution);</div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  </div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  <span class="comment">// void sphereRadius(float r) {</span></div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  <span class="comment">// lens_.focalLength(r);</span></div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  <span class="comment">// if (did_begin) g->lens(lens_);</span></div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  <span class="comment">//}</span></div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  </div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  <span class="comment">// void init(float near=0.1, float far=1000, float radius = 1e10)</span></div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  <span class="keywordtype">void</span> init(<span class="keyword">const</span> <a class="code" href="classal_1_1_lens.html">al::Lens</a> &lens);</div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  </div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="keywordtype">void</span> load_calibration_data(<span class="keyword">const</span> <span class="keywordtype">char</span> *path, <span class="keyword">const</span> <span class="keywordtype">char</span> *hostname);</div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  </div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  <span class="comment">// void load_and_init_as_desktop_config(float near=0.1, float far=1000, float</span></div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  <span class="comment">// radius = 1e10) {</span></div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  <span class="keywordtype">void</span> load_and_init_as_desktop_config(<span class="keyword">const</span> <a class="code" href="classal_1_1_lens.html">al::Lens</a> &lens);</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  </div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  <span class="comment">// use when near and far changed (only use after init)</span></div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>  <span class="comment">// fov value of lens will not be used in omni drawing</span></div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  <span class="comment">// focallength value will be updated when drawing is actually done</span></div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  <span class="comment">// by uploading to shader as glsl-uniform value</span></div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  <span class="keywordtype">void</span> updateLens(<span class="keyword">const</span> <a class="code" href="classal_1_1_lens.html">Lens</a> &lens);</div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  </div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  <span class="comment">// changing lens and pose after begin does not have effect on omni rendering</span></div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  <span class="keywordtype">void</span> begin(<a class="code" href="classal_1_1_graphics.html">Graphics</a> &graphics, <span class="keyword">const</span> <a class="code" href="classal_1_1_lens.html">al::Lens</a> &lens, <span class="keyword">const</span> <a class="code" href="classal_1_1_pose.html">al::Pose</a> pose);</div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  </div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  <span class="comment">// must only be used between begin and end</span></div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  <span class="keywordtype">void</span> set_eye(<span class="keywordtype">int</span> i);</div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  </div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>  <span class="keywordtype">int</span> num_projections() { <span class="keywordflow">return</span> projection_infos_.size(); }</div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  </div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  <span class="comment">// must only use between begin and end</span></div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  <span class="keywordtype">void</span> set_projection(<span class="keywordtype">int</span> index);</div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  </div>
<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  <a class="code" href="namespaceal.html#ac3d7e0cede6665170d157bbb93c8dc89">Mat4f</a> get_r_mat_for_current_projection() {</div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  <span class="keywordflow">return</span> projection_infos_[current_projection].r_matrix;</div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>  }</div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  </div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  <a class="code" href="namespaceal.html#ac3d7e0cede6665170d157bbb93c8dc89">Mat4f</a> get_p_mat_for_current_projection() {</div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  <span class="keywordflow">return</span> projection_infos_[current_projection].p_matrix;</div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  }</div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  </div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  <span class="keywordtype">void</span> end();</div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  </div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  <span class="comment">// void pose(Pose const& p) { pose_ = p; if (did_begin)</span></div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  <span class="comment">// g->viewMatrix(view_mat(pose_)); } Pose& pose() { return pose_; } Pose</span></div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  <span class="comment">// const& pose() const { return pose_; }</span></div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  </div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  <span class="keywordtype">void</span> composite(Graphics &g, <span class="keywordtype">int</span> eye = 0);</div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  </div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>  <span class="keywordtype">void</span> composite_desktop(Graphics &g, <span class="keywordtype">int</span> eye = 0);</div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span> };</div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span> } <span class="comment">// namespace al</span></div>
<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  </div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span> <span class="preprocessor">#endif</span></div>
<div class="ttc" id="aclassal_1_1_f_b_o_html"><div class="ttname"><a href="classal_1_1_f_b_o.html">al::FBO</a></div><div class="ttdoc">Frame buffer object class.</div><div class="ttdef"><b>Definition:</b> <a href="al___f_b_o_8hpp_source.html#l00150">al_FBO.hpp:150</a></div></div>
<div class="ttc" id="aclassal_1_1_graphics_html"><div class="ttname"><a href="classal_1_1_graphics.html">al::Graphics</a></div><div class="ttdoc">Interface for loading fonts and rendering text.</div><div class="ttdef"><b>Definition:</b> <a href="al___graphics_8hpp_source.html#l00063">al_Graphics.hpp:63</a></div></div>
<div class="ttc" id="aclassal_1_1_lens_html"><div class="ttname"><a href="classal_1_1_lens.html">al::Lens</a></div><div class="ttdef"><b>Definition:</b> <a href="al___lens_8hpp_source.html#l00060">al_Lens.hpp:60</a></div></div>
<div class="ttc" id="aclassal_1_1_mat_html"><div class="ttname"><a href="classal_1_1_mat.html">al::Mat< 4, float ></a></div></div>
<div class="ttc" id="aclassal_1_1_per_projection_render_constants_html"><div class="ttname"><a href="classal_1_1_per_projection_render_constants.html">al::PerProjectionRenderConstants</a></div><div class="ttdef"><b>Definition:</b> <a href="al___per_projection_8hpp_source.html#l00036">al_PerProjection.hpp:36</a></div></div>
<div class="ttc" id="aclassal_1_1_per_projection_render_html"><div class="ttname"><a href="classal_1_1_per_projection_render.html">al::PerProjectionRender</a></div><div class="ttdef"><b>Definition:</b> <a href="al___per_projection_8hpp_source.html#l00100">al_PerProjection.hpp:100</a></div></div>
<div class="ttc" id="aclassal_1_1_pose_html"><div class="ttname"><a href="classal_1_1_pose.html">al::Pose</a></div><div class="ttdoc">A local coordinate frame.</div><div class="ttdef"><b>Definition:</b> <a href="al___pose_8hpp_source.html#l00063">al_Pose.hpp:63</a></div></div>
<div class="ttc" id="aclassal_1_1_projection_viewport_html"><div class="ttname"><a href="classal_1_1_projection_viewport.html">al::ProjectionViewport</a></div><div class="ttdef"><b>Definition:</b> <a href="al___per_projection_8hpp_source.html#l00081">al_PerProjection.hpp:81</a></div></div>
<div class="ttc" id="aclassal_1_1_r_b_o_html"><div class="ttname"><a href="classal_1_1_r_b_o.html">al::RBO</a></div><div class="ttdoc">Render buffer object class.</div><div class="ttdef"><b>Definition:</b> <a href="al___f_b_o_8hpp_source.html#l00083">al_FBO.hpp:83</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html"><div class="ttname"><a href="classal_1_1_shader_program.html">al::ShaderProgram</a></div><div class="ttdoc">Shader program object.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00116">al_Shader.hpp:116</a></div></div>
<div class="ttc" id="aclassal_1_1_v_a_o_mesh_html"><div class="ttname"><a href="classal_1_1_v_a_o_mesh.html">al::VAOMesh</a></div><div class="ttdoc">VAOMesh classStores gpu objects as shared pointer to that this class can be copied for moved this is ...</div><div class="ttdef"><b>Definition:</b> <a href="al___v_a_o_mesh_8hpp_source.html#l00034">al_VAOMesh.hpp:34</a></div></div>
<div class="ttc" id="aclassal_1_1_vec_html"><div class="ttname"><a href="classal_1_1_vec.html">al::Vec< 3, float ></a></div></div>
<div class="ttc" id="aclassal_1_1_viewpoint_html"><div class="ttname"><a href="classal_1_1_viewpoint.html">al::Viewpoint</a></div><div class="ttdoc">Viewpoint within a scene.</div><div class="ttdef"><b>Definition:</b> <a href="al___viewpoint_8hpp_source.html#l00092">al_Viewpoint.hpp:92</a></div></div>
<div class="ttc" id="aclassal_1_1_warp_blend_data_html"><div class="ttname"><a href="classal_1_1_warp_blend_data.html">al::WarpBlendData</a></div><div class="ttdef"><b>Definition:</b> <a href="al___per_projection_8hpp_source.html#l00093">al_PerProjection.hpp:93</a></div></div>
<div class="ttc" id="anamespaceal_html"><div class="ttname"><a href="namespaceal.html">al</a></div><div class="ttdef"><b>Definition:</b> <a href="al___app_8hpp_source.html#l00023">al_App.hpp:23</a></div></div>
<div class="ttc" id="anamespaceal_html_a7be5747e8d4348af7f9dda1bbf480ee4"><div class="ttname"><a href="namespaceal.html#a7be5747e8d4348af7f9dda1bbf480ee4">al::angle</a></div><div class="ttdeci">T angle(const Vec< N, T > &a, const Vec< N, T > &b)</div><div class="ttdoc">Returns angle, in interval [0, pi], between two vectors.</div><div class="ttdef"><b>Definition:</b> <a href="al___vec_8hpp_source.html#l00634">al_Vec.hpp:634</a></div></div>
<div class="ttc" id="anamespaceal_html_ac3d7e0cede6665170d157bbb93c8dc89"><div class="ttname"><a href="namespaceal.html#ac3d7e0cede6665170d157bbb93c8dc89">al::Mat4f</a></div><div class="ttdeci">Mat< 4, float > Mat4f</div><div class="ttdoc">float 4x4 matrix</div><div class="ttdef"><b>Definition:</b> <a href="al___mat_8hpp_source.html#l00061">al_Mat.hpp:61</a></div></div>
<div class="ttc" id="astructal_1_1_per_projection_render_1_1_projection_info_html"><div class="ttname"><a href="structal_1_1_per_projection_render_1_1_projection_info.html">al::PerProjectionRender::ProjectionInfo</a></div><div class="ttdef"><b>Definition:</b> <a href="al___per_projection_8hpp_source.html#l00102">al_PerProjection.hpp:102</a></div></div>
<div class="ttc" id="astructal_1_1_viewport_html"><div class="ttname"><a href="structal_1_1_viewport.html">al::Viewport</a></div><div class="ttdef"><b>Definition:</b> <a href="al___viewpoint_8hpp_source.html#l00048">al_Viewpoint.hpp:48</a></div></div>
<div class="ttc" id="astructal_1_1bhlw_html"><div class="ttname"><a href="structal_1_1bhlw.html">al::bhlw</a></div><div class="ttdef"><b>Definition:</b> <a href="al___per_projection_8hpp_source.html#l00027">al_PerProjection.hpp:27</a></div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="dir_e6bb53534ac0e427887cf7a94c0c004e.html">C:</a></li><li class="navelem"><a class="el" href="dir_8ceffd4ee35c3518d4e8bdc7e638efe8.html">Users</a></li><li class="navelem"><a class="el" href="dir_d934af30b392b1c85e577a193a4f44d7.html">Andres</a></li><li class="navelem"><a class="el" href="dir_e68da7aceac684d2d8b9f1b11e1c2d97.html">source</a></li><li class="navelem"><a class="el" href="dir_fcc7705357f5b24b756c781e261be61a.html">repos</a></li><li class="navelem"><a class="el" href="dir_c3c6d9593ff25ad9938aa507653e60f1.html">casm_viewer</a></li><li class="navelem"><a class="el" href="dir_62b775495639e85334a47dd0b350fd78.html">external</a></li><li class="navelem"><a class="el" href="dir_b57b95b4f0b0651157add3c4117135ea.html">tinc</a></li><li class="navelem"><a class="el" href="dir_a51c8fbca25ad649a2e41de73b4ed7a8.html">external</a></li><li class="navelem"><a class="el" href="dir_f6b0d4003da5aa0ecdbed61a62e8b0a3.html">allolib</a></li><li class="navelem"><a class="el" href="dir_1a17cbf7a13c3de19497337dcee9a11d.html">include</a></li><li class="navelem"><a class="el" href="dir_c24702039c85b0e1007cbbfcdd096437.html">al</a></li><li class="navelem"><a class="el" href="dir_50e4cb57b9b035f449acb23d72a45f27.html">sphere</a></li><li class="navelem"><b>al_PerProjection.hpp</b></li>
<li class="footer">Generated on Thu Apr 8 2021 13:24:23 for Allolib by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1 </li>
</ul>
</div>
</body>
</html>