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LLBot.js
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LLBot.js
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var extend = require('./extend.js').extend,
Board = require('./chessboard.js').Board,
LiacBot = require('./base_client.js').LiacBot,
// Constants
DRAW_SCORE = 100000,
MINIMAX_DEPTH = 3,
Team = {
WHITE : 1,
BLACK : -1
},
// class LLBot extends LiacBot // (base_client)
LLBot = extend(
// Classe pai
LiacBot,
// Construtor
function () {
this.lastMove = null;
},
// Propriedades default e métodos
{
name: "LLBot",
onMove: function (state) {
console.log(state.board);
console.log("Generating a move...");
var board = new Board(state),
moves,
move;
if (state.bad_move) {
console.log(state);
}
//moves = board.generate();
//move = moves[Math.floor(Math.random() * moves.length)];
move = this.chooseMove(board);
this.last_move = move;
this.sendMove(move.from, move.to);
},
onGameOver: function (state) {
console.log('Game Over');
console.log(state);
console.log('---------');
},
estimateScore: function (board) {
var score = 0;
// Counts number of white pieces minus black pieces
var x, y, p;
for (x = 0; x < 8; x += 1) {
for (y = 0; y < 8; y += 1) {
p = board.cells[x][y];
if (p)
score += p.team;
}
}
return score;
},
// returns a move
chooseMove: function (board) {
return this.minimax(board, MINIMAX_DEPTH).move;
},
minimax : function (board, depth, maximizingPlayer) {
if (depth == 0 || board.isTerminal()) {
if (depth == 0) {
console.log("minimax depth end");
} else {
console.log("board is terminal");
}
return { value: this.estimateScore(board), move: null };
}
var bestValue, val;
var bestMove = null;
if (board.whoMoves === Team.WHITE) {
// White moves, maximize value
bestValue = -Infinity;
// Generate all possible moves
var possibleMoves = board.generate();
// No possible moves, draw.
if (possibleMoves.length === 0) {
console.log("no moves for white");
return { value: board.whoMoves * DRAW_SCORE, move: null };
}
var that = this;
possibleMoves.forEach(function (move) {
val = that.minimax(board.afterMove(move), depth-1).value;
if (val > bestValue) {
bestValue = val;
bestMove = move;
}
});
}
else {
// Black moves, minimize value
bestValue = Infinity;
// Generate all possible moves
var possibleMoves = board.generate();
// No possible moves, draw.
if (possibleMoves.length === 0) {
console.log("no moves for black");
return { value: board.whoMoves * DRAW_SCORE, move: null };
}
var that = this;
possibleMoves.forEach(function (move) {
val = that.minimax(board.afterMove(move), depth-1).value;
if (val < bestValue) {
bestValue = val;
bestMove = move;
}
});
}
console.log("a minimax chosen step successful");
return { value: bestValue, move: bestMove};
}
}
);
exports.LLBot = LLBot;
//////////////////////////////////////////////////
// Main (para quando é executado diretamente)
//////////////////////////////////////////////////
function main() {
var bot = new LLBot(),
portIdx = process.argv.indexOf("-p"),
hostIdx = process.argv.indexOf("-h"),
port,
host;
if (process.argv.indexOf("--help") !== -1) {
console.log("Usage: node LLBot.js [-p PORT] [-h HOST]");
process.exit();
}
if (portIdx > 0) {
port = parseInt(process.argv[portIdx + 1], 10);
}
if (hostIdx > 0) {
host = process.argv[hostIdx + 1];
}
if (port) {
bot.port = port;
}
if (host) {
bot.ip = host;
}
bot.start();
}
if (require.main === module) {
main();
}