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1.putting props in checkpoints and blitzes not only in circuit
(you can put props in circuit for example Chicago_C0.BNG there will be props in "Littler Loop" but
if you create Chicago_R0.BNG no props will be added into "Beginner's Luck")
with oncoming mm1 prop editor this change will be very usefull for whole mm1 community
2.changing that gravity thing when you are y>30 (above y 30) to not put you down
(my idea is to raising this up, put number like 1000)
force.h
also Robin discovered that props cant be placed above y>30 so changing this value to bigger number is also good change
3.changing gold in cnr to not changing mass but for example reducing horspower/adding drag (going 140 in a caddie with gold is bruh)
4.more maximum numbers of gears
example: (from 8 to 10)
5.increase font size chat in multiplayer
Thats my ideas. I have no clue how to change code (robin showed me) but
everytime there is problem in memory part of code and no clue how to fix that.
The text was updated successfully, but these errors were encountered:
1.putting props in checkpoints and blitzes not only in circuit
(you can put props in circuit for example Chicago_C0.BNG there will be props in "Littler Loop" but
if you create Chicago_R0.BNG no props will be added into "Beginner's Luck")
with oncoming mm1 prop editor this change will be very usefull for whole mm1 community
2.changing that gravity thing when you are y>30 (above y 30) to not put you down
(my idea is to raising this up, put number like 1000)
force.h
also Robin discovered that props cant be placed above y>30 so changing this value to bigger number is also good change
3.changing gold in cnr to not changing mass but for example reducing horspower/adding drag (going 140 in a caddie with gold is bruh)
4.more maximum numbers of gears
example: (from 8 to 10)
5.increase font size chat in multiplayer
Thats my ideas. I have no clue how to change code (robin showed me) but
everytime there is problem in memory part of code and no clue how to fix that.
The text was updated successfully, but these errors were encountered: